High resolution Vending Machine with parody treats inside (and under). Everything was modelled in Maya and textured in Substance Painter, Substance Designer, and Photoshop.
A lot of thought was put into the texturing work. Most all channel maps were used in substance to achieve the look you see (color, height, roughness, normal, AO, metalness, opacity, SSS, curvature, position, worldspace normals, etc.). Masking and generators were often used to create gradients and transitions between materials. Designer was used in most damage/masks. A lot of careful thought and reference research was put into making a realistic end product. I hope those parody treats go appreciated.
It was a lot of fun to work on this project. Enjoy!
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