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Village Character, Baker, LowPoly-DMUGameArt 3D Model
My first ever character model that I’ve made, according to tradition I will probably forever hate her, and never want to see her again, lol.
The brief outlined that we create a low poly character in 3ds Max, fully rigged. I handpainted the textures in Photoshop. We had been given an 8K tri budget for the character and a 500 tri budget for the plinth. From the head to the body; strip modelling, step building, rigging, skinning and animating this was a really challenging, but rewarding, experience. I have learnt so much, not only in the past 9 weeks, but in my first year at DMU. :).