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Modelled in Maya, textured in Substance Painter. Uses roughness, metallic, emissive and opacity maps.
It’s a good thing whosoever lives here doesn’t have to worry about any kind of annual safety inspection!
This project was made over the course of 6 weeks for my capstone project in CNA’s Video Game Art and Design program. We had one week for preproduction, 4 weeks for the scene itself and one week to finalize.
I really wanted to go with something I thought would be cozy, and what better than a colourful treehouse in the woods? :-)