Triangles: 3.7k
Vertices: 3.8k
More model informationFor this model I went for the high to lowpoly aproach, starting in modo where I modeled the high and lowpoly version. Then I used maya for aditional details, optimization and uvs. Finally, Quixel was the tool used for texturing. As usual, constructive critiques are welcome, in order to keep improving. Thanks for stepping by (:
1 comment