Loading 3D model
You are seeing a 360° image instead.
Connection error. Please try again.
Sorry, the model can't be displayed.
Please check out our FAQ to learn how to fix this issue.
It looks like your browser or this site is blocking some scripts or cookies necessary to properly display the viewer.
Or visit the Help Center for more information:
A character created for an animation unit at Southampton Solent. A showreel of animations which she’s in can be found here
This was my first time modelling, rigging and animating a character.
I created a character based on some initial sketches and then a character sheet I created from these. I hadn’t attempted or made any humanoid characters before this point and so I spent a great deal of time trying to understand best topology practices for anatomy and form. The character was modelled and unwrapped within 3DS Max.
I then brought it into Maya to rig and then skin. This was another process I have never attempted before and so I spent a good deal of time practicing it. After skinning and rigging I then textured it within Substance Painter and used Designer for some texture creation.
Finally, she was brought back into 3DS Max for all animations.