A character created for an animation unit at Southampton Solent. A showreel of animations which she’s in can be found here
This was my first time modelling, rigging and animating a character.
I created a character based on some initial sketches and then a character sheet I created from these. I hadn’t attempted or made any humanoid characters before this point and so I spent a great deal of time trying to understand best topology practices for anatomy and form. The character was modelled and unwrapped within 3DS Max.
I then brought it into Maya to rig and then skin. This was another process I have never attempted before and so I spent a good deal of time practicing it. After skinning and rigging I then textured it within Substance Painter and used Designer for some texture creation.
Finally, she was brought back into 3DS Max for all animations.
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