Triangles: 73.1k
Vertices: 88.1k
More model informationChange time to explore different color schemes!
A procedurally generated and shaded scene built in Houdini. The shading is custom and everything is baked into vertex colors.
This started as a study of voxel-based ambient occlusion techinque used in Brick Block by the amazing Oskar Stålberg. The shape of terrain is also inspired by his work on Bad North.
Thanks to Tay for coloring suggestions.
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