Triangles: 5.6k
Vertices: 2.8k
More model informationAn asset I created for a VR project I was a part of while attending LaSalle College. I modelled it and sculpted detail onto it in zBrush the created a low poly version. Then brought them into Substance painter to bake the detail and paint the textures. Set it up with custom collision geo created in Maya for compatibility with UE4. This asset was used as a spawn point for spider enemies in game.
Comments