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3d model i’ve been working on for a few months now. the base design comes from the universe Warhammer 40k, i decided to make it a space wolf dreadnought with the old paint style of light gray/red instead of the blue/yellow one we mainly see, it’s also part of the iron wolves Great Company. modelled with blender and textured with substance painter, i practiced a lot on using hardened normals in my workflow, most edges of the mesh are using this to help smooth the shape. the model is rigged and has a material with 1 set of 4k PBR textures, the base with rocks and dirt is a speparate mesh with it’s own material of 2k PBR baked textures. included with the .FBX and textures will be a .zip file with a blender database fully set up and ready to render.