Triangles: 28.1k
Vertices: 15k
More model informationA “handmade” 3D adaptation of Ferdinand Georg Waldmüller’s “Große Praterlandschaft” (1849). I created seamless textures primarily from Waldmüller’s paintings. The tree was created using the Skin Modifier. The original can be found here: https://sammlung.belvedere.at/objects - an exercise for the GameJam 26/27.03.26 @experimental_game_cultures a Coop by @belvedere21wien @gamesforchange @subotron I’m already excited to see where this journey takes us!
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