Water Liles, a project I did to practice the process of creating a plant for Games, started from sculpting the high poly water lilies meshes in Zbrush and then baking the mesh maps to a plane and PBR texturing in Substance painter, after that I created the cutout meshes in Maya by manually cutting meshes from a plane and then creating a variation in maya and finally previewed it in Marmoset toolbag. Project link: https://www.artstation.com/artwork/QnODOL I have recorded a YouTube timelapse video showing the whole process: https://youtu.be/F-HiQMwLufM I also did a small prerecorded demo session in Arabic for Egypt Game Developers (EGD) for Global Game Jam 2023: https://youtu.be/OIf7-30WyoY Video in their channel with Q&A: https://youtu.be/Okz0YxBTLqk
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