A water shrine. It’s soothing shape represents tranquility and stability. And you can also grab a drink.
It’s a low(ish) poly hand painted model, with hand painted textures mixed with prebaked ambient occlusion. Rendered flat, with no shading and a 1.0 emission material, with alpha channel used only for particles (so only fx needs to be disabled when alpha blending is not supported). Magical flames made from textured plane particles. Originally made animated & looped, this is the static version with particle systems baked into static meshes. In the original model the fx particles are billboards i.e. constrained to always face the moving camera - this functionality is however still in development on Sketchfab so I left them facing the default view.
Modeled and textured in Blender, with texture adjustments made in Photoshop.