This is a white picket fence that was created and textured in one day. The modeling and UV mapping was done in 3ds Max, and the texturing was done in Substance Painter. It was modeled to real-life size in accordance with this reference image:
This particular model variant is an “Old” variant with some wear and tear. You can see a lot of the paint has chipped off in places. But it is still holding up to the weather without issue.
All models and the four variants were created over the course of one afternoon in an attempt to test how fast I could do them. The high-poly had some chamfering an opensubdiv work done to the edges to give a slightly smoothed look. But a similar effect could have easily been achieved with just the chamfering in an even shorter period of time.
[Model Statistics]
Low-Poly:
Polys: 164 Verts: 328 Tris: 200
Low-Poly (1-post):
Polys: 158 Verts: 316 Tris: 192
High-Poly:
Polys: 26,516 Verts: 26,560 Tris: 53,048
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