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A quick WIP for the Sketchfab’s texturing challenge (no textures yet).
An idea could be to try to display a few interestingly textured lowpoly versions of the statues in a virtual exhibition, revolving around a couple of flat shaded and naive versions of the statues.
The statue remeshing was done from the high resolution scan, separating the hands, head and pubic region with blender and mmgs to keep some details while decimating.
My first baking tests with complex materials went totally wrong though, so here is a WIP with just a roughness map and roughly baked (32 samples) lights from blender.