Triangles: 704
Vertices: 418
More model informationI created a custom Spatter Flow node to improve vein patterns on the sclera. Also fixed a blending bug in my custom Quad Projection node that was creating white lines.
Also been testing different cornea opacity settings and micro surface details.
Unfortunately the layered cornea geometry is not achieving the results I was hoping for. So I am considering flattening the iris and cornea. This will save texture space and its unlikely players will notice the simplified eye geometry in game.
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