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WIP - Eyeball 03 (Substance/Mesh)
3D Model

Avatar of maus
Maus
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Triangles: 704
Vertices: 418
More model information

I created a custom Spatter Flow node to improve vein patterns on the sclera. Also fixed a blending bug in my custom Quad Projection node that was creating white lines.

Also been testing different cornea opacity settings and micro surface details.

Unfortunately the layered cornea geometry is not achieving the results I was hoping for. So I am considering flattening the iris and cornea. This will save texture space and its unlikely players will notice the simplified eye geometry in game.

Published 10 years ago
Aug 16th 2015
No category set.
  • eye
  • wip
  • max
  • substance

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