Loading 3D model
You are seeing a 360° image instead.
Connection error. Please try again.
Sorry, the model can't be displayed.
Please check out our FAQ to learn how to fix this issue.
It looks like your browser or this site is blocking some scripts or cookies necessary to properly display the viewer.
Or visit the Help Center for more information:
WIP - Eyeball 03 (Substance/Mesh) 3D Model
I created a custom Spatter Flow node to improve vein patterns on the sclera. Also fixed a blending bug in my custom Quad Projection node that was creating white lines.
Also been testing different cornea opacity settings and micro surface details.
Unfortunately the layered cornea geometry is not achieving the results I was hoping for. So I am considering flattening the iris and cornea. This will save texture space and its unlikely players will notice the simplified eye geometry in game.