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WIP - Intertidal environment 3D Model
Quick test for an intertidal (between low-tide and high-tide sea levels) ecosystem rendering.
The ground was acquired with my smartphone in Keremma (right here), and I just added a simple refractive plane to give the impression of some (not so nice looking) water.
I’m not sure of the way to go for the environment of this scene: create it from scratch by kitbashing and scanning some props as with this ground texture, or create a highly detailled-scan of an interesting location containing rocks, seaweeds, crustaceans… that I would later re-texture and improve upon. I guess that only some more tests will help me decide !
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