Loading 3D model
You are seeing a 360° image instead.
Connection error. Please try again.
Sorry, the model can't be displayed.
Please check out our FAQ to learn how to fix this issue.
It looks like your browser or this site is blocking some scripts or cookies necessary to properly display the viewer.
Or visit the Help Center for more information:
WIP - Intertidal environment 3D Model
Quick test for an intertidal (between low-tide and high-tide sea levels) ecosystem rendering.
The ground was acquired with my smartphone in Keremma (right here), and I just added a simple refractive plane to give the impression of some (not so nice looking) water.
I’m not sure of the way to go for the environment of this scene: create it from scratch by kitbashing and scanning some props as with this ground texture, or create a highly detailled-scan of an interesting location containing rocks, seaweeds, crustaceans… that I would later re-texture and improve upon. I guess that only some more tests will help me decide !
CC Attribution Creative Commons Attribution
Author must be credited. Commercial use is allowed.more info