Triangles: 102.6k
Vertices: 53.1k
More model informationThis has been a month-long project that I started from scratch. It turned out fantastic in my opinion, but I am a little biased.
My workflow for anyone interested I used Maya and Z-brush to model and UV all of the assets seen on screen. After that I hopped over to Adobe Substance painter baked and textured all of my models. Then I exported and imported everything into Unreal engine 5 where I created a master material that works for most everything in the pack allowing for full customizability in color.
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