Hi, everybody.
I have recently started to publish my work less frequently. This is due to the fact that I spend my free time mastering a new modeling program - blender. As it turned out, this program is VERY different from 3D’s MAX. In it, I found both advantages that make it easier to create models, and disadvantages, due to the lack of some convenient features that are in 3D’s MAX. My final verdict is that I will use both programs, since each is strong in its own field. And on this model, I show how much I have succeeded in creating fairly polygonal character models. Before that, I was limited to Low Polygon models, since they are organic with low detail. And the blender has everything you need for convenient modeling of highly polygonal objects, which allows me to expand my capabilities.
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