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PBR 4096 x 4096 textures for Unity, Unreal and Vray
Polycount for bag [1339 faces - 2543 tris - 1457 verts]
Polycount for chain [2170 faces - 4352 tris - 2176 verts]
System unit is cm for Maya
Real world scale 30 x 18 x 9 cm [Length-Heigth-Width]
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 4096 x 4096_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 4096 x 4096_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 4096 x 4096_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 4096 x 4096_
Maya file [Bag_Balmain.mb] scene with handbag
zBrush file [Bag_Balmain_hp.zpr] scene with high poly model
fbx file [Bag_Balmain.fbx]
obj file [Bag_Balmain.obj]
dae file [Bag_Balmain.dae]
Substance Painter file [Bag_4_sp.spp] scene with building the textures for handbag
Marmoset Toolbag file [Bag_Balmain_scene.tbscene] render scene with handbag