Triangles: 66.7k
Vertices: 34.2k
More model informationWeek 1- High res sculpt up to tertiary detail using ZBrush. Week 2- Brushed up on High res. Retopo’d and UV’d using Maya. Baked High res onto Game res using Substance Painter Week 2.5- Laid out base colors for meshes to prepare for texturing. Week 3- Fully textured model in Substance Painter. Week 4- Edited roughness maps and added seams/stitching to some of the meshes.
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