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Put together over a weekend in January 2017 for the Global Game Jam. My first time going all the way through the workflow of modeling/rigging/animating/texturing a character and getting it into a game engine (Unity).
Here it is in a WebGL demo (use arrow keys + space): https://rcoppy.github.io/unity-gnomerig-test/ Geometry’s got a lot of problems, textures aren’t optimized, UVs are terrible, but the project was a good first start.