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This little guy gets chomped down to crumbs! 🍄😋🍴
This animation works by swapping out meshes on keyframes. I keyed visibility and had one mesh be replaced with another.
All versions of the mushroom are actually textured using SMART materials in substance painter. This was my workaround for skipping retopo and just doing a lazy zremesh and automatic UV out of zbrush. I couldn’t just apply the same texture so I made a dynamic mushroom texture that works off curvature and position maps to make a linear gradient. (If you actually freeze frame and inspect each individual mesh you can see they are slightly different due to this technique!). The normals were baked from a hi-poly of mesh.
I used Transulency and Scattering maps to achieve the light piercing effect that the mushroom has when its white innards are showing. The rim of the cap and base have this effect too. These maps were generated using a light and curvature generator in Substance.
The eyes use Sketchfab’s refraction to get a bouncy effect.