Triangles: 69.9k
Vertices: 37.4k
More model informationUsing Sketchfab as a tool again, this time to try out how prone my level assets are to z-fighting. In Suruvuori you could place these however you want with built in level editor, and most of level prefabs are meant to be kitbashed and combined, so it is important you can place them close to each other and get away without rendering order issues. Blender’s rendering order sorting is way beyond anything game engines have, so I can’t catch errors there. Sketchfab is extremely handy with this, as it is browser based and due to some kind of optimization measures that allows it run well; very prone to z-fights. If my assets won’t fight in Sketchfab, they will not fight in Unity either
CC AttributionCreative Commons Attribution
Mar 8th 2023
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