A low poly zombie for your game project.
to avoid the jittery animation you can see on sketchfab, it is very important to do some manipulations in the game engines.
in unity, uncheck “resample curve” and put animation compression on off
in godot you have to reimport the model in 60 fps and put all bones in “nearest”.
in unreal there is also a manipulation to do but I don’t know exactly the name.
it’s because of an interpolation problem.**