Triangles: 7.7k
Vertices: 3.9k
More model informationA Zombie corpse i made and textured. Maya for Modelling and Substance painter for the texturing.
Initially i sculpted a highpoly source in Zbrush, then baked the normal maps from that to a lower poly version in Substance painter.
Intended to be rigged and used in a game engine.
CC AttributionCreative Commons Attribution
Aug 14th 2021
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