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About
I am a software developer based in the New Haven area who uses RealityScan to capture 3D assets, and also makes use of Blender. To me, the escape quality is one of the most important aspects of any video game, and this informs every design I make.
Category
Individual / Game Developer
Website
Member since
May 20th 2024
Stats
239 views
3 likes
452.0k triangles
225.9k vertices