Announcing Sketchfab AR on iOS

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Following the recent release of ARKit by Apple, I’m very excited to announce the release of Sketchfab AR on iOS. With close to 2 million 3D models to explore, this makes us the largest AR library on the planet. And given our integration with pretty much every possible way to create 3D content, it also makes us the easiest and most seamless way for creators to publish AR content on iOS, without needing any code.

Given the reach of the iOS ecosystem, this is a big milestone for us. Half of the iOS users, so roughly half a billion devices, will have access to iOS11 and ARKit, and as a result we are able to bring mobile AR to a massive audience.

Mobile AR lets you navigate 3D content in a much more natural and intuitive way than a 2D screen. You can move around any object or scene with 6 degrees of freedom, just like you would in real life, or in VR, but without the limitations of either. It’s really a new medium in that sense. AR also provides a great way to get the sense of scale of a virtual thing, which is very hard to do without the additional context provided by mixed reality.

How it works

The AR feature is available on iOS for any Sketchfab model. Download our iOS app to get started, then open any model, and click on the AR icon in the top right corner. Aim at a horizontal flat surface until you see the Sketchfab floor appear, then simply tap on it to place the model. You can then zoom in and out by pinching, or tilt to rotate. And most importantly, you can walk freely around the model which will be locked in space. If you want to reposition the model, just re-tap the screen to bring the floor back, then re-tap on the floor to reposition the model.

Sketchfab’s app might be the best way to try ARKit – TechCrunch

Pro tip

You can easily record your in-app AR experience using the new iOS screen recording feature, you just need to enable this though the settings (how to here). You can tag your tweets with #madewithSketchfab 🙂

Known limitations

There are a few known limitations:

  • The surface needs to be horizontal. The iOS AR functionality only lets you pick between horizontal and vertical, and we went for horizontal.
  • The surface needs to be large enough and not too plain, otherwise it won’t be detected.
  • Given the fact we are using a webview in a native app to offer the feature, there is tad more lag than a full native experience. We are working on ways to reduce it.
  • Right now there is no way to define the scale of your AR models at launch, you need to do this on screen with pinch. In future versions  we will use  our VR editor and support the scale defined there.
  • Some models are too heavy for mobile browsers, and crash in the app, so they’ll crash in AR as well. We are constantly working on ways to improve this. The app offers a “VR/AR ready” filter to only browse content that will run very well.
  • In order to optimize for performance, we disable post process effects for AR.
  • ARKit is only available for iPhone 6s and above, and iPad 2017 models running iOS 11.

Here is a collection I put together of a few models which look either good or are fun in AR. For artists, a quick tip is to add a dropped shadow to your models, which will make the AR effect much more powerful. We are thinking about ways to bring this as a feature in the app.

With the introduction of ARCore by Google recently, we plan to introduce the feature in our Android app soon.

And if you are an AR developer just looking for content to use in your AR apps, Sketchfab already offers more than 100k models available for free download.


About the author

Alban Denoyel

Co-founder and CEO of Sketchfab.


  • Alison says:

    As a teacher who does not yet have iPhone’s for VR purposes in the classroom, it would be GREAT if you could make this app available for the iPad. Any chances that will come?

  • Bart Veldhuizen says:

    It’s already available for iPad, but you’ll need a recent model:

    > ARKit is only available for iPhone 6s and above, and iPad 2017 models running iOS 11.

  • Justin says:

    This is great. One bit of feedback; the ‘view on sketchfab’ icon shows up in the bottom corner of the AR viewer, but for now isn’t the only place you can do the AR viewer through the sketchfab app? As in we are already where that button would send us if we are in AR mode. If thats the case maybe consider losing that button on the screen, unless its more about branding, in which case I guess promoting sketchfab is a good thing, I was just confused because I thought it was a button that had no function haha

  • David says:

    Please, please! Make it right… This lag makes it worst AR app, what i tried. Its jumping, sliding… like without ARkit. And i like Sketchfab so much! For now, i must use other apps to see my sketchfab models in AR. (Sorry for my eng)

  • Johan johanansen says:

    Cool stuff!

  • Miguel says:

    This is great! Our models look excellent, hope you can work on the scale soon, it would be great to show our models in a close to real size.

    How can we show this AR models in our native iOS app? Is there any document we can share with our developers to help them with the implementation?

  • Patrick Nelson says:

    Great work! This is really going to help empower folks to implement creative AR experience entirely on their own. Glad you guys got on it early, especially since you’ve already got a solid base of folks uploading their own 3D models.

  • here says:

    Meh… no android. SketchFail.

  • here says:

    they jumped the gun and released an ios because they thought people wanted it.

  • Bart Veldhuizen says:

    An Android version is coming up! But as ARCore was released later than ARKit we need a bit more time to finish it.

  • Harri says:

    You can pinch model with your fingers to scale your model up or down… try 😀

  • Keith says:

    Excellent start. Better than anything else using ARKit at the moment. Can’t wait to see how it develops. The models can slide around a bit but I think that’s just the limitations of the hardware

  • Keith says:

    Having played with it now I have a suggestion. I was at Microsoft recently getting a demo of Hololens and one thing I really liked is that you could place something then raise or lower it’s vertical position.

    I’ve been placing my models on the floor with the Sketchfab app but would like to raise them up so I could look underneath them. Possible? Perhaps with a couple of on-screen buttons or a vertical swipe on the screen.

  • Adam says:

    This is less of a SketchFail and more of a GoogleTimingFail… Android Sketchfab users have had stuff like Samsung’s Gear VR (awesome) to fiddle with while iOS users not so much. As an Android/iOS hybrid user, it’s nice to have AR support for iOS to get my fellow Apple users on board with the coolness that is Sketchfab. Great work!

  • Stephen Best says:

    How do I get my own models in?

  • Stephen Best says:

    running on iPad Pro new 10 inch one – iOS 11.
    There is no menu no search possible only categories.
    When icon for menu pressed I just get a thin white bar down the right hand side of the screen – no menu options

  • Stephen Best says:

    Same problem on iPad Pro 12.8 inch – this app seems to only work on iPhone not iPad

  • Bart Veldhuizen says:

    Sign in to your own account from the menu in the app, then click on your profile picture in the menu. This will take you to your Sketchfab portfolio and you can access any model in AR!

  • Bart Veldhuizen says:

    Sorry about that Stephen, we’re looking in to it! We can’t seem to reproduce it on our end though, so this might take a little time.

  • Bart Veldhuizen says:

    Great suggestion, I’ll pass it along. Thanks!

  • Bart Veldhuizen says:

    Thanks for reporting that! We’ll get that sorted out 🙂

  • Bart Veldhuizen says:

    Sorry about that. Being a web viewer does introduce some inevitable lag, but we have a few performance improvements coming up!

  • Bart Veldhuizen says:

    Thanks Keith! To improve the result, try avoiding shiny floor surfaces – the specular highlights throw off the ARKit tracking. Hope that helps 🙂

  • Stephen Best says:

    I am assuming the 3 horizontal bars in the top left are the ‘Menu’ icon. When pressed the whole screen moves 20 pixels or so to the left and there is a white bar on the right hand side. I do not have an iPhone that can run this so I cannot check to see how it is supposed to behave.
    Also the app is fixed in portrait mode on the iPad – why?

  • Attila says:

    Excellent job! waiting for the updates. 🙂

  • Muhammet says:

    How do you guys rendering models into ARKit ? As a student im wondering how it is possible for 100K objects.

    Thank you,

  • Bart Veldhuizen says:

    We’re using the same WebGL technology everywhere – both on desktop, mobile and for mobile AR. 100k models will probably be quite slow though on most mobile devices.

  • MSatriaR says:

    WOW! Keep going sketchfab!

  • Keith says:

    Been playing with it for a while now and have a few suggestions. These are not criticisms as I think you’ve done an awesome job getting this out so soon but ideas for improvement.

    1. Anchoring. I’m having problems anchoring an object regardless of surface. I’ve modelled a machine we use ( ) and whenever I move backwards the machine moves with me rather than stay in one place. This isn’t the surface as I compared it to an AR app written in Unity from the app store. AR Airplanes. When I place this on the same surface it is rock solid. No matter where I move to it stays there matter where I move.

  • Keith says:

    2. Shadows. Is there any way to get a shadow under the model. Again if you look at AR Airplanes you’ll see a shadow that moves and resizes with the object. Or does this have to be done in Sketchfab?

    3. Placing reticule. I find the Sketchfab one very large and it keeps appearing once my model is placed. Again I refer to the AR Airplanes. The small blue square works much better in my opinion.

    Thanks for reading my opinions

  • Abdurrahman says:

    Hi guys.Any demonstration to show sketchfab content in arkit with personal app ?

  • Hi. It did not works in iphone 6s. It does not recognize the surface, the dots does not appears

  • This is really great! Is there a way to have a “shell app” that we can distribute to our customers that features our brand and our models only? I would like to share models that pertain to our products but I don’t want to open the door to all of the models in the SketchFab universe. Does this make sense?

  • Doug says:

    Is there any way to stabilise the AR any more? It still seems to struggle and jerk around Could you also provide an option to use marker based tracking? (if the environment doesn’t have sufficient tracking data)

    – using an iPhone 7

  • Bart Veldhuizen says:

    We’ll continue to improve the performance, but in general lighter models will work better with ARKit. Also, ARKit should pick up markers automatically – there’s no specific support for it. A simple trick that often works is to use a newspaper or other non-shiny print for extra detail.

  • Ahmad Omar says:

    I downloaded the skethfab app .. there’s no AR button on the top right .. only VR ..
    Why is that? is there another app besided skethfab I need to download?
    (I have iphone 5 with iOS 10.3)..

  • Seori Sachs says:

    Sorry about that! It might be because ARKit is only available for iPhone 6s and above.

  • Ahmad Omar says:

    I tried it with iphone 7 plus also 🙂
    same results ..
    do I need to download this ARkit seperately or what?

  • stopped working says:

    For some reason sketchfab app stopped working on my phone , it doesn’t load content, login button doesn’t work as well (at first app worked well so I assume its not my phones problem).
    And on website I have no problems.

  • Nico Torres says:

    Hi guys! I would like to know if there is or it will be an option where we can attach some model to a printed material. I already read this blog and I thing there is not. It is a posibility in the future? Thanks! “fingers crossed” 🙂

  • Nico Torres says:

    I don’t know if I was clear. What I meant was if it is possible to add some QR code or an image to be scanned and recognised to pop up a 3D model from it. Thank you very much.

  • Oliver says:


    This looks amazing. We would like to create our own AR app and integrate the Sketchfab viewer, this is possible via your api (and a premium/business account) correct?



  • Hi Oliver,

    Currently ‘out of the box’ AR is only available via the Sketchfab apps, I suggest you look into the Download API if you are looking to build an app on top of Sketchfab 3D models:

  • AlirezA says:

    Isn’t It better to define a marker in AR mood? I Always have the problem to put the model in the right place and in the right scale!

  • JUN WANG says:

    The app is made by ARkit?

  • Bart Veldhuizen says:

    Yes, we use ARKit.

  • ing conti says:

    any way to have a NATIVE SDK for iOS?

  • Janet says:

    Valuable info. Lucky me I found your site by accident, and I’m
    surprised why this accident didn’t came about in advance!

    I bookmarked it.

  • Carlo says:

    This is something I might be interested in too. Did you get an answer for it?
    have a nice day,

  • Rozie says:

    Hi! I love the app! Anyway, i wonder why isn’t there a feature to view the models in AR with VR feature? Meaning i could have the model in front of me in whatever space i’m in and then put my phone in a carboard and watch the whole thing in VR, walking around it , looking from different directions etc. I wonder why no one has done that yet? Is it a feature that we might expect to sketchfab?

  • Bart Veldhuizen says:

    I’m not sure I follow: we already have a cardboard feature in the app?

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