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Art Spotlight: #3December Wooden

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About

Hello, my name is Martin and I am a Senior Artist working in the mobile games industry for the last 10 years. I graduated from a computer arts course at Abertay University in Dundee (Scotland) in 2009 and have been working in Dundee ever since. I am very much a generalist when it comes to disciplines as I have worked on every visual aspect in mobile games from 3D to UI to animation and illustration. My passion is 3D and I have a deep love for Blender, which I have been using for a few years now. I started using Maya in university and then had to learn 3ds Max when I got my first job, but Blender is my go-to 3D tool now.

Inspiration for #3December Wooden

I decided to enter the 3December Sketchfab competition this year as I wanted to create more personal projects in my spare time, and this seemed to be a good way to kick start it all. The competition requirements were to create a model each day from the 2nd Dec to the 22nd.

Here is my collection for 3December 2019:

3December 2019 by martinMCGREGOR on Sketchfab

The prompt for the 4th day was “Wooden” so I set out to try and create something quickly and decided to go down the hand-painted route, so I didn’t need to worry about lighting and shaders later. I love seeing hand-painted textures in games like League of Legends and Warcraft. Blizzard Entertainment’s art style, in general, is a real inspiration.

Modeling

I created the model and texture entirely in Blender as it has great speed modeling tools and speedy UV mapping. As I was trying to create this model quickly and it did not need to be game-ready, I didn’t spend a lot of time optimizing the mesh or the UV layout so that I could spend more time on the texturing.

low poly hand-painted UVs

I had initially thought to make a play on “steak and chips” with a plate with a wooden steak on it surrounded by all the little shaving chips, but as I got into it it felt like it needed more. I was happy enough with a quick test paint of one of the wooden logs so I decided to duplicate it and add the belt and built up a little story from there. It soon became a little vampire hunter’s preparation diorama. I think it’s important to find the story so that you have a good foundation to build the art on.

Painting

I unwrapped the UVs using mostly automated unwrapping for speed so that I could get on to the fun part of painting up the texture. It was the first time I had used the painting tools in Blender properly so there was a little bit of back-and-forth with brush options, but I soon got into the flow. I painted directly onto the model in one single texture with no layers.

Blender has a great feature that allows you, in Edit Mode, to select certain parts of the geometry that act as a mask when painting. I used this feature to quickly fill in all the solid base colours for each component.

After that I choose a general direction for light so that I could paint up highlights and then the reverse for shadows.

I found that working with two brush settings helped maintain consistency. One brush with a soft falloff with pen pressure controlled opacity for lighter softer gradients and shading, and the other with a harder falloff with both opacity and size being controlled by pen pressure for the details.

blender brush settings

Although this was meant to only take a day, it ended up taking a good few lunchtimes at work to get it finished.

Publishing on Sketchfab

As this model was hand-painted, I wanted it to remain unlit in Sketchfab for that lovely illustrated look. So I left a lot of the advanced settings alone only to select classic renderer and then shadeless.

As a senior artist, I have been involved in the interview process a lot at work and have viewed many a portfolio and I would say that being able to utilize Sketchfab as part of your portfolio will make you stand out a lot more and helps us see how each piece is built. All in all, Sketchfab is a great forum for artists and it’s a great community to be a part of. Thank you all and can’t wait to see what you all come up with next!

Thanks for your time.

 

About the author

Martin McGregor

Senior Artist at Outplay Entertainment



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