Art Spotlight: Fisherman Hut

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In Art Spotlight, we invite Sketchfab artists to talk about one of their designs.


I am known to you all under the name Zug Zug (That was my favorite orc saying from Warcraft). I am 27 years old, married and have children, so sometimes I am painting with one hand and changing diapers with the other 😉

A bit about me

From early childhood I was a big fan of computer games, as I am nowadays. I especially love MMORPG and RPG in fantasy style. And it is not hard to guess that I’m a big fan of Blizzard games, especially World of Warcraft. Warcraft actually inspired me to become a 3D Artist. In one moment I felt it’s not enough just to play games and I wanted to create my own worlds and crazy characters and etc. Initially my drawing skills were like children’s pictures at kindergarten… hehe. But I never gave up and was learning hard “day by day, kickin’ all the way, I’m not cavin’ in”… Reminds me of a south park episode about Warcraft 😉

Image from South Park

In less than six months I got my first freelance work and I was very happy! Nowadays I get tons of freelance work so it looks like sleep-work-sleep-work and I love it. It is funny but most times I didn’t search for freelance work, but the work found me. I post some WIP of my works at polycount and unity 3d forums, also when I have free time I do some assets for the Unity Asset store.

And now let’s talk about Fisherman Hut!

Actually it got here accidentally… It is a small environment piece from an RPG game called Tanzia, which I’ve worked on for the last 2 years as a freelancer and made almost all the environments, props, icons, and more. During this time I loved this project and have become friends with the developers. Tanzia will be available on Steam this Spring and it is a chance to see Fisherman Hut in “real life” hehe.

I made the Fisherman Hut about year ago for a beach-side area called “The Docks”. Sketchfab’s lighting looks really good, so about a month ago I decided to see how the Fisherman Hut looks at Sketchfab as a small diorama. Now my goal is to get the game lighting to look that good! 😉

My pipeline: Understanding what to do
I start by thinking about the environment and the climate around. Next I focus on the story of the location: who is living there and how, what features of culture and lifestyle they have. Then I will think about materials that would be used for creating buildings and props.

My pipeline: Concepts

When I have collected enough information, I starting rough silhouette/form concepts.

My pipeline: Modeling, UV mapping and Texturing

When I know all the assets and buildings I need to do I start Modeling + UV mapping, most of my works are low poly and optimized for mobile devices with tileable textures, overlapped UV maps and modular elements in models. For example I can reuse wooden plank texture for dozen of buildings and save some performance and game build size.

Most textures I do in hand painted style, using 3D Coat and Photoshop.

So my pipeline looks like Blender+3d Coat+Photoshop. For rendering I prefer Marmoset. If needed I also set up the scene in Unity 3D or Unreal Engine. Who can set up the scene better than the Environment Artist? 😉

About Sketchfab

At first I did not pay much attention to Sketchfab, but later I started to see lot of great works there and ability to zoom in and look around the model was awesome. There’s no easier way to share a model for concepting, getting feedback, asking for suggestions from other artists, etc. Now I can not imagine any 3D Artist without a Sketchfab account. Sketchfab became a big part of my pipeline, and I want to say big Thanks to Sketchfab for the great job.

Also I am available for freelance, just mail me

Thanks for your attention and may your wacom pens never dull !

Thanks Zug Zug!

Check out more of Zug Zug’s work here on Sketchfab and on his ArtStation.

About the author


Bart Veldhuizen

Head of Community at Sketchfab. 3D Scanning enthusiast and Blenderhead. Running BlenderNation in my spare time.

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