In Art Spotlight, we invite Sketchfab artists to talk about one of their designs. After seeing Rinn Ong’s Godzilla, I wanted to know more.
Hi, Sketchfab Users! I’m Rinn Ong from Taiwan. I will share my 3d fanart work creation process in Sketchfab. It’s from the Godzilla 2014 edition. I think Legendary Pictures, Inc is successful on modeling design and I really like it. But I want to do more than just watch it – I want to make it too.
However my work did not closely resemble Godzilla, because I had too few references. When I got enough references I did another remake. It’s really funny right? Ok,let me talk about making it in mode detail.
Before starting work on this scene, I found many as many helpful reference as I can, and start to sketch key positions until I have the entire body in ZBrush.
When all the high polygon model work was done, I did the retopo in Zbrush too, and tried to be economical with my polygon count – it will be helpful to save computer resources or when rigging. Finally,I used 8,475 polys on the body.
After the modeling work, I baked the textures in Topogun and got its normal map, ambient occlusion map, and cavity map to help painting texture.
I used the cavity map to make diffuse and specular texture detail with mixed photoshop layers.
Finally, my basic Godzilla model is finished. This is the first time I shared my creative process, thanks everyone for reading.
Thanks Rinn Ong!