Art Spotlight: Tree House

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About me

Hi! my name is Weilu, I am a 3D artist from China. I have been working in the game industry for five years. During this time, most of my work was hand-drawn models. This is my first attempt at creating a work using the PBR workflow. I had hoped that PBR would allow me to express my ideas more creatively. This is a brand new experience.

About Tree House

I saw this tree house concept design on Artstation, from a great artist named Jourdan Tuffan.

At first sight I liked how cute it was, like a secret base for children. Its appearance reminds me of many interesting things when I was a child.

Production process

I made a low poly version in Maya, and the rope part was done by creating a “helix” model and then using the “Rotate” tool in the Surfaces panel. Once I created the leaf part, I had to consider the texture size problem. Everything is in one UV, and the whole texture is set to 2048×2048.

In order to make the high poly model in ZBrush, I made each component independently.

After the high poly model was created, I used the “decimation master” to export the high poly model into Maya. In Maya I joined the structure of the original rope part. Finally, I used Mental Ray to bake normals and occlusion maps. I really like the Mental Ray baked occlusion. This texture can be overlaid on the color later. It creates a real film graininess. The only bad thing is that it takes a long time to process.

After the model phase is completed, I went on to the map drawing stage. I used Substance Painter to make the texture. I did the texture creation by processing the material I brought. I often use lray rendering to check the texture rendering and completion.

Finally, I posted the model to Sketchfab via Substance Painter. In Sketchfab, I tested a lot of values ​​in order to get satisfactory results. I added three lights, so that the leaves looked beautifully reflected in the sun. I used a blue light for the dark parts of the model.

Final scene

I would like to thank the Sketchfab team for allowing the artists to show their 3D projects, as well as allowing me to write an Art Spotlight.

Thanks for reading.


About the author

Wei Lu

3D Environment Artist

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