Inspect models and textures like never before

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Today we’re proud to say that our latest feature – the Sketchfab Model Inspector – is live and we’re confident it’s going to become an industry changing tool for every 3D artist.

Our Inspector in action. Use the fullscreen option for more room to view.

Our inspector is now available to all Sketchfab community members and anyone exploring a Sketchfab embed just about anywhere on the web. Our site, your portfolio, Facebook, Twitter and on and on. Think of it as a bigger, better version of our previous rendering options. There’s a lot of power behind that tiny new icon!
In addition to our existing ability to show the wireframe or change to matcap rendering on any model, the inspector now lets you break down EVERY material into its component parts – including base color, metallic, roughness, ambient occlusion, opacity, emission, specular and normal maps.

Better yet, you can also use the inspector to view normal direction and display a UV checker map. Artists – that’s a great way to proudly show off the quality of your model topology and UVs to clients, employers, and potential employers!

Our UV checker is a great way to show off your mapping skills and admire the work of others.

But there’s even more: who needs 3D when you can have 2D! Yes, we’re going old school here – you can also split the inspector into a 3D, 3D and 2D, or just 2D view to view every texture on a model. That’s a great way to show off the quality of your work and to learn from other artists. You can even view wireframe topology in the 2D view to show off your UV packing skills or admire the work of others.

Our side-by-side view lets you examine textures in great detail.

And if you prefer to not let others peek under the hood of your work, we’re giving you the option to opt-out of sharing your work in 2D view. It’s our hope, however, that you’ll use this powerful feature to show off the care and craft you put into every aspect of your work.

For more detailed information on working with our new inspector, be sure to check out our help center article.

A huge thank you to Jonathan Benainous for allowing us to highlight our new feature with his work. In addition to his Sketchfab profile, you can also follow Jonathan on Twitter and visit his website to see more of his work.

About the author

Paul Chambers

Artist Evangelist & Community outreach at Sketchfab, freelance CG Generalist, render-farm tinkerer. Zelda worshipper.



25 Comments

  • Bohdan says:

    Wow, that’s so awesome! Real game-changer for showcasing!

  • Smallpoly says:

    Wow, this is really cool!

  • thongsu says:

    Wow, very cool
    i love it
    thanks,

  • I am very much impressed by the power of your inspector as far as I wasn’t allready impressed by all posibilities of Sketchfab

  • Vinicius says:

    That’s awesome! Viewing each texture separate was one of my most wanted features, thanks a lot!

  • sirVoxelot says:

    i dig it

  • Wow, this is AMAZING. I love this idea. Thanks for improving the 3d experience every day! 😀

  • Busterizer says:

    I was waiting for this, you people really know how to make things easy to use.

  • 3Rton says:

    I’ve been waiting for these features for forever. Finally getting to the level of marmoset viewer. Great job and kudos to the sketchfab team!!

  • Alim says:

    Great for learning and studying how things are done!

  • twite_king says:

    Mama Mia!! this is awesome!!

  • Faz says:

    I just said, Excellent job team, the tools are more and more full and expert. Sketchfab always awesome.

  • It’s like you’re reading my mind! Everything I wish for in Sketchfab, you deliver.

  • Pedro Teruaki Kawakami says:

    How can i download this UV Checkers? I LOVE IT!

  • Thank you, guys! This is awesome. And exactly just what we really need

  • Roberto Moreno says:

    SketchFab just keeps getting better and better!

  • HasanyLuthfi says:

    cool, thanks a lot, pretty sure it would help anyone that’s self-taught in 3d

  • Dharmaraj Patel says:

    Awesome This Look 2d And 3d

  • Robert Michael Proctor says:

    Oh wow this is going to be incredibly useful to fellow 3d artists. I’ve seen many a models is love to dissect, can’t wait.

  • Dave says:

    How do i make my own

  • Seori Sachs says:

    Hey, do you mean create a model? The help center can be a great resource for getting started.

    Here are some 3D creation tools that can help you

    Here are the file formats that we support

    And here is how to upload to Sketchfab

    Let us know if this helps!

  • hansolocambo says:

    That’s an insanely well crafted addition to Sketchfab. Damn useful !
    Any idea why on my models the Viewport option (3D, 3D+2D, 2D) does not appear ? I can’t seem to find an option to display it or not ? Should it be there by default ?

  • Bart Veldhuizen says:

    It should be available on all models yes. Although some models may have 2D inspection disabled, 3D inspection will always be active. Do you see the inspector icon? Does this happen on a specific model?

  • hansolocambo says:

    The model inspector icon is always there. I was talking about the left entry in the Model Inspector called “VIEWPORT” where you can decide to display 3D, 3D+2D, 2D. This does not appear on my models nore on most of the models I check.
    You said “Although some models may have 2D inspection disabled”. So there is supposedly a way to activate that ? I don’t quiet get it.
    Or does it depend on the way we imported our models ? All in a ZIP and then the 2D view works fine ? Or we export an OBJ alone and then the textures one by one from the “Manage Textures” icon in the Materials tab of the 3D SETTINGS, then the 2D view doesn’t appear ?

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