Meet the Masters: Phil Clark (aka Phil_XG)

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The Sketchfab Masters are a group of super passionate and active community members. They are helping us run community activities, write tutorials, and help out community members with support and feedback.


Hello there! My name is Phil Clark (aka Phil_XG) and I’m a Freelance Artist and Game Developer from the UK. While I’ve always had my artistic side, I come from a Software Engineering and Web Development background, and would often find myself working on projects that had no dedicated art production. As most developers would tell you, Programmer Art is known for being terrible—and my early efforts were no exception! But being the least-bad option led to me doing the majority of the art/design aspects on several projects, and eventually artwork became my main focus.

I started using Sketchfab while taking part in several contests on the Unity forums. I often take part in art contests to try out new styles or workflows, and discovered what a great platform for 3D content Sketchfab could be. It was during one of these contests that I fell in love with Voxel Art, which has been my main focus for a while now.


I’m not sure I would ever claim to be an expert in anything, but I have a passion for stylized artwork in all its forms and I love trying my hand at new styles or developing new techniques.

Given my programming background, I also strive to make my work as ‘technically correct’ as possible. While it’s easy to get something ‘good enough’, I find that attention to detail is often the key to saving yourself time in the long run—something that I’ve discovered when working on freelance projects. So I try to follow this philosophy at every stage of my work—be that clean UV’s, good topology, or simply a reliable tool workflow.

Using Sketchfab

There are a lot of different reasons to use Sketchfab—it’s a great place to build a portfolio of your work, and to show off interesting personal projects. I also find it to be a huge source of inspiration, and love spending time just browsing through all the amazing work that gets uploaded each day.

When it comes to features, Sketchfab has a lot to offer and I like to push myself to make use of as many of them as possible. From time to time that might involve breaking things a little bit—like the model below did—but the helpful staff are always on hand to set things right again. (Thanks guys!)

I also find Sketchfab is really useful for showing clients WIP versions of a project using the Private/Password protected features. The ability to navigate an asset in 3D is a great tool for getting feedback and clarifying design choices in a way that simple screenshots never quite do.

What’s next

As well as continuing my work helping out the community as a Sketchfab Master, I will be adding more personal projects to my profile, with a focus on even more varied art styles and more animated pieces. And of course, there will be more voxels!

I will also be looking to make more use of the Sketchfab Store, and hope to launch some stylized assets for sale in the coming months.

If you’re interested in seeing more of my work you can find me on Sketchfab, ArtStation, Twitter, Instagram, or my Website. Thanks for reading!

About the author

Phil Clark

Freelance Artist and Game Developer

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