MyWebAR Adds Sketchfab Integration

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We are pleased to announce that MyWebAR, a platform for designing and publishing augmented reality (AR) experiences, now supports the import of Sketchfab models directly into the app.

MyWebAR offers a browser-based, no-code interface for AR experience creation. Previously, users could browse and select from MyWebAR’s library of 1000+ 3D assets, but now they can access Sketchfab’s library of nearly a million free Creative Commons-licensed and premium Sketchfab Store 3D assets. To simplify using Creative Commons-licensed models, artist attribution is handled automatically by MyWebAR.

Finalized AR experiences can be shared via QR code tracking, image tracking, or world tracking. MyWebAR runs on iPhone & iPad iOS 12 or newer, Smartphones & Tablets Android 5 or newer, and Windows, MacOS or Chrome OS Laptops.

How to bring Sketchfab assets into MyWebAR

  1. Sign in to your account at go.mywebar.com.
  2. Add a new project and select the type of tracking.
  3. Press the “3D models” button.
  4. Log in to your Sketchfab account.
  5. Select any of the available models from inside MyWebAR.

 

To see all apps that offer direct import from Sketchfab, check out our Importers page.

 

About the author

Abby Crawford

Helping share community stories on Sketchfab.



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