Some exciting news today. Something we’ve been working on for a long time. We’ve leveraged our support for glTF to update our Sketchfab exporter for Unity. It’s the first release in a while but the start of something that we’ll be updating regularly moving forward, adding new features and keeping pace with Unity updates.
Now, whenever you want to show off assets created in Unity or gather feedback on your work-in-progress you can publish straight from Unity to Sketchfab and embed your work in 3D and VR on Unity Connect, in the Unity Asset Store, the Unity Forums, the Steam Store, Facebook, Twitter, and just about anywhere else you can think of.
Go ahead and grab the latest release and import the scripts into your Unity project to get started. Our exporter can then be found under the menu Tools / Publish to Sketchfab.
The exporter will automatically check for new versions to allow you to download. And we welcome your feedback. Should you encounter an issue, you can report it to us using the “Report an Issue” button in either exporter window.
The following are currently supported for export to Sketchfab:
- Meshes / Objects
- PBR materials
- Non PBR materials
- Animation (Beta)
The following are not yet supported but planned for future releases:
- Lights (These can – however – be added in our 3D editor)
- 3D Text
- Blend Shapes
- Texture scale/offset
- Light maps
The following are unlikely to be supported:
- Secondary/Detail texture maps
- Light and Reflection Probes
- Custom Shaders or rendering code
- Post-processing effects (Again, you can set up post-processing with our 3D editor)
We can’t wait to see what you’ll create in Unity and share to Sketchfab. And remember to follow the official Unity page on Sketchfab for updates.