Sketchtalk: I6NIS and Five Night at Freddy's

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Today I’m talking to Yannick Willems (I6NIS on Sketchfab), the modeler of a series of characters from Five Nights at Freddy’s. It’s a wildly popular video game with a rather peculiar atmosphere. The comments and conversations on his models are also one of a kind 🙂

Hi I6NIS, can you introduce yourself to the community?

My real name is Yannick Willems, a 22-year old 3D student from Belgium. I am currently studying to become a full-time 3D artist, be it for games movies, or other media!

What is Five Nights at Freddy’s about?


Five Nights at Freddy’s (Or FNAF as it’s usually called by the fans) is a little horror game made by Scott Cawthon, who is known for games like the Desolate Hope and The Pilgrim’s Process.

The game is inspired by the creepy animatronics that perform in Chuck E Cheese, a pizza parlor tailored for children, who would often have their birthday parties at these restaurants. A lot of people have awful memories of these creepy puppets and their uncanny movements. With these memories in mind, Scott started on this game, trying to combine the horror of these machines with the actual horror gaming Genre, and the resulting game became the most popular horror game of 2014!

We’ve been rather surprised by the amount of attention for your collection of models from Five Nights at Freddy’s (FNAF)! What do you think makes this game so popular?


Well, it all started when the game got picked up by big YouTubers like Pewdiepie and Markiplier. After they featured the game on their respective channels the popularity of the game completely blew up, And communities sprang up everywhere. I think what drew most people to this game is how scary it was, as it brought a completely new gaming mechanic, barely attempted by any other developer. That and the hidden backstory you slowly unravel as you complete the game.

Why are you re-creating these models? Is the designer of FNAF okay with this?


The models were mostly made with the idea that people could use them to create all sorts of “Fan art” being renders, animations, or even comics! On themselves, the models are technically “Fan art” too, as I made them out of appreciation of the original game, and wanted to give the community something to play with.

Even so, there are people that sell merchandise with FNAF characters, and Scott has already stated that he has no problem with this.

What is your favorite model? Can you tell us a little about it?


My favorite model has to be the first one I made, the Fox. Not only did he get me in the entire animatronic modeling deal, He’s surprisingly one of the most emotive ones of the bunch, which is funny since he’s also one of the scariest animatronics from the first game! This is because he works differently than the other animatronics. While the others eerily stand around and slowly sneak up on you, this one makes a beeline for your office if you watch him too little or too less. This unpredictable behaviour made him one of the scariest animatronics from the game, but also a fan favourite.

Can people download your models? What do they use them for?

The models from the first generation are all downloadable on Sketchfab, as FBX’s (that’s Foxy the Pirate, Freddy Fazzbear, Bonnie, and Chica). The release date of the second generation isn’t set yet, but they will come around at some point!

The models are mostly used to make screenshots, but there’s also plenty of people that go way further with their creativity. Like this video by HalfLife2man or this one by LuciferSam01 [language warning]!

What are your future plans for this project?


Scott has already revealed plans for a third game, and if the amount of new animatronics isn’t too big, I might consider making these too. But that will heavily depend on the amount of free time I will have once the new game comes around, so fingers crossed!

Thanks Yannick!

About the author

Bart Veldhuizen

Head of Community at Sketchfab. 3D Scanning enthusiast and Blenderhead. Running BlenderNation in my spare time.


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