Physically Based Rendering has become the standard for renderers and game engines. Its increased predictability (plug in real-world numbers and get real-world results), wonderful lighting and overall increased realism offer huge benefits for artists.
Of course we wanted this for Sketchfab as well, and our team set off to see if we could pull it off with WebGL, in collaboration with allegorithmic, who provided the environments and the required motivation 😉
The result? At SIGGRAPH we presented a first preview of our Physically Based Renderer, a demo that drew the attention of many visitors. Go ahead and give try the demos over at Sketchfab Labs.
Do you like what you see?