Hi! My name is Yinuo, and I am a second-year student studying game graphics production at Digital Arts and Entertainment in Belgium.
I wanted to become a concept artist when I was a child because of anime and video games. After I started university, however, I realized that designing was really not my forté and instead found a passion for 3D and technical art, which is what I would like to pursue as a career after I finish school. I am still in the process of finding my art style; I have made both realistic and stylized projects and I love them both so much that I cannot specialize just yet. Even when I eventually specialize, I can definitely see myself making projects of the other style in my spare time.
The softwares I use most are 3ds Max and ZBrush to model and sculpt, and Substance Painter to texture, as those were the softwares we learned in school. However, I am currently *trying* to learn Blender as I want to sell some models later on.
I get inspired by many different artists. Whenever I see a pretty project I add it to a Pinterest board and am always on there when I want some inspiration or reference. When I make models I find myself putting the final ‘look’ of the project above whether the style actually fits with the rest of my work—which is probably why I have a lack of art style.
This is one of my exams during my first year of uni—I just made several variants of wooden planks and stone bricks and instanced them throughout my scene. This was my introduction to modular working and having learned that has sped up my working speed a lot. Looking back at this scene there are definitely a lot of things I would do differently now, but I still think it looks cute.
This is one of my exams from this semester, it is more realistic and uses PBR. For hero props like these, it is so important to find a lot of real-world references. I like to find a lot of pictures containing interesting material detail and I mark out the things I immediately notice about the material and try to translate that into my own work.
By far my favorite thing on my Sketchfab profile is this diorama I made for my digital sculpting course. I first made a low poly version of it in Max, and then moved it to ZBrush to sculpt it. Later on, I will definitely make a more detailed low poly version and bake the sculpt on top of it—it lags my computer every time I open it on Sketchfab :’)
A challenge that presented itself when I started learning 3D was always feeling like I was not good enough. I think a lot of people who work in a creative industry deal with this issue, and the only way I know how to deal with it is to overwork myself for every exam to feel like I can compare with my peers. It’s definitely something I want to work on in the future.
Sketchfab is a platform filled with interesting 3D models and is always a source of inspiration for me. I also really like how easy it is to present your models on Sketchfab—you don’t have to mess around with a bunch of settings just to make something work—and I’ve yet to be in a situation where I wasn’t able to present something the way I envisioned it.
Thank you so much again for picking me to do this interview!