{"id":121175562469,"date":"2015-06-10T01:08:34","date_gmt":"2015-06-10T08:08:34","guid":{"rendered":"http:\/\/blog.sketchfab.com\/post\/121175562469"},"modified":"2016-04-08T08:26:40","modified_gmt":"2016-04-08T06:26:40","slug":"art-spotlight-nausicaa","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-nausicaa\/","title":{"rendered":"Art Spotlight: Nausicaa"},"content":{"rendered":"<p><img decoding=\"async\" class=\"lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/3e5345da787f57e9.png\" alt=\"image\"\/><noscript><img decoding=\"async\" class=\"lazyload\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/3e5345da787f57e9.png\" alt=\"image\"\/><\/noscript><\/p>\n<p><em>In <a href=\"http:\/\/blog.sketchfab.com\/category\/art-spotlight\/\">Art Spotlight<\/a>, we invite Sketchfab artists to talk about one of their designs.<\/em><\/p>\n<p>Hey there!<\/p>\n<p>My name is Samantha Luo and I&rsquo;m a 3D character artist. I take inspiration from a lot of movies and contemporary media. Today I&rsquo;m here to talk about one such piece: Nausicaa.<\/p>\n<p>Nausicaa is based on the title character from the Hayao Miyazaki film Nausicaa: Of the Valley of the Wind. I&rsquo;m drawn to strong female characters and thought she would be a great subject for my venture into Sketchfab&rsquo;s new PBR system.<!-- more --><\/p>\n<p>As with all models I started with a drawing:<\/p>\n<p><img decoding=\"async\" class=\"lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/5b14617aced1c540.jpg\" alt=\"image\"\/><noscript><img decoding=\"async\" class=\"lazyload\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/5b14617aced1c540.jpg\" alt=\"image\"\/><\/noscript><\/p>\n<p>I like to get as many details worked out in 2D as I possibly can because it helps me streamline the sculpting process. In addition to drawing out her silhouette I indicated some of the folds I wanted as well as the detail seams on the clothing. I wanted a nice mix between dramatic, deep folds and subtle puckers to create a really diverse normal map that would keep the model exciting to look at.<\/p>\n<p>From there I jumped right into zBrush to start sculpting.<\/p>\n<p><img decoding=\"async\" class=\"lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/5918066d47625f54.png\" alt=\"image\"\/><noscript><img decoding=\"async\" class=\"lazyload\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/5918066d47625f54.png\" alt=\"image\"\/><\/noscript><\/p>\n<p>For a lot of the model I mirrored my sculpting, but on the parts of the tunic near the center axis I did some unique sculpting so the mirroring wouldn&rsquo;t be so stark. The hair gave me a little trouble; I went back and forth a lot trying to decide if I wanted to go with alpha planes, or if I wanted to sculpt it. In the end I went with sculpting which I&rsquo;m glad I did because I think I learned a lot more, and it achieved a much fuller, bushier look to the hair.<\/p>\n<p>Once the high poly sculpt was done I took her into Blender for a complete topology rework.<\/p>\n<p><img decoding=\"async\" class=\"lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/19e3f96cfa276eea.png\" alt=\"image\"\/><noscript><img decoding=\"async\" class=\"lazyload\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/19e3f96cfa276eea.png\" alt=\"image\"\/><\/noscript><\/p>\n<p>I used pretty flexible topology on her body since I knew I&rsquo;d be posing her. And even though the face is not hyperreal and doesn&rsquo;t animate, I wanted to practice good loops for myself as well as ensuring good rendering.<\/p>\n<p>For the eyes I wanted to capture the anime style that originated the character while still making them look like a believable model. I decided to create a cross that is definitely recognizable from the original yet also readable in a 3D setting. For the eye itself I used a technique to mimic a real eye: concave iris with a convex cornea covering it.<\/p>\n<p><img decoding=\"async\" class=\"lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/3e5345da787f57e9.png\" alt=\"image\"\/><noscript><img decoding=\"async\" class=\"lazyload\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/3e5345da787f57e9.png\" alt=\"image\"\/><\/noscript><\/p>\n<p>With the high poly and the low poly in hand it&rsquo;s time to get some bakes done. I baked out the normal map first to make sure everything was in the right place. After a few tweaks on the cage I got a nice clean bake.<\/p>\n<p><img decoding=\"async\" class=\"lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/bafc9736ff2f9ab3.png\" alt=\"image\"\/><noscript><img decoding=\"async\" class=\"lazyload\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/bafc9736ff2f9ab3.png\" alt=\"image\"\/><\/noscript><\/p>\n<p>Following that I baked the occlusion map. I took the occlusion, overlaid colors, and used it as the foundation for my color map.<\/p>\n<p>And then finally, it was time to put her all together. In the actual piece I separated each material by its own rendering material when I really should have just defined materials with a greyscale map for the specular values. Had this been a real time game model, that would have been much more efficient. In retrospect the lack of specular mapping is a major setback for this model and keeps it from taking full advantage of the PBR system. In the future I&rsquo;d like to more accurately represent the materials of the model since the sketchfab viewer is so powerful. For now though it&rsquo;ll just give me a good excuse to come back to this model.<\/p>\n<p><\/p>\n<p><iframe width=\"100%\" height=\"480\" src=\"https:\/\/sketchfab.com\/models\/518b69c20b8d49f085f211f9eb613748\/embed\" frameborder=\"0\"><\/iframe><\/p>\n<p style=\"font-size: 13px; font-weight: normal; margin: 5px; color: #4A4A4A;\">\n    <a href=\"https:\/\/sketchfab.com\/models\/518b69c20b8d49f085f211f9eb613748?utm_source=oembed&amp;utm_medium=embed&amp;utm_campaign=518b69c20b8d49f085f211f9eb613748\" target=\"_blank\" style=\"font-weight: bold; color: #1CAAD9;\">Nausicaa<\/a><br \/>\n    by <a href=\"https:\/\/sketchfab.com\/endie?utm_source=oembed&amp;utm_medium=embed&amp;utm_campaign=518b69c20b8d49f085f211f9eb613748\" target=\"_blank\" style=\"font-weight: bold; color: #1CAAD9;\">endie<\/a><br \/>\n    on <a href=\"https:\/\/sketchfab.com?utm_source=oembed&amp;utm_medium=embed&amp;utm_campaign=518b69c20b8d49f085f211f9eb613748\" target=\"_blank\" style=\"font-weight: bold; color: #1CAAD9;\">Sketchfab<\/a>\n<\/p>\n<p><strong>Thanks Samantha!<\/strong><\/p>\n<p>Check out Samantha&rsquo;s other models <a href=\"https:\/\/sketchfab.com\/endie\">on her Sketchfab Portfolio<\/a>.<\/p>\n<p>&#8211; Bart<\/p>\n<p><img decoding=\"async\" class=\"lazyload\" alt=\"image\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/tumblr_inline_navmidzYA61rh8rjh-14.jpg\"\/><noscript><img decoding=\"async\" class=\"lazyload\" alt=\"image\" src=\"http:\/\/blog.sketchfab.com\/wp-content\/uploads\/2015\/06\/tumblr_inline_navmidzYA61rh8rjh-14.jpg\"\/><\/noscript><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Art Spotlight, we invite Sketchfab artists to talk about one of their designs. Hey there! My name is Samantha Luo and I&rsquo;m a 3D<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580,574],"tags":[585],"class_list":["post-121175562469","post","type-post","status-publish","format-standard","hentry","category-art-spotlight","category-community-story","tag-needs-review"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/121175562469","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=121175562469"}],"version-history":[{"count":1,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/121175562469\/revisions"}],"predecessor-version":[{"id":142059967356,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/121175562469\/revisions\/142059967356"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=121175562469"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=121175562469"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=121175562469"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}