{"id":142059984080,"date":"2018-07-05T10:00:00","date_gmt":"2018-07-05T08:00:00","guid":{"rendered":"https:\/\/blog.sketchfab.com\/?p=142059984080"},"modified":"2021-06-21T21:28:32","modified_gmt":"2021-06-21T19:28:32","slug":"art-spotlight-retrogasm-2018-chidori-persona-3","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-retrogasm-2018-chidori-persona-3\/","title":{"rendered":"Art Spotlight: Retrogasm 2018 &#8211; Chidori\/Persona 3"},"content":{"rendered":"<p>Hi everyone, my name is Ana\u00efs Barbeau and I\u2019m a freelance 3D artist from France. I started 3D modeling 9 years ago, but it\u2019s been 6\/7 years since I really dug into it, and it\u2019s been a blast! I\u2019ve always had a passion for video games and that\u2019s what made me want to be a 3D artist in the beginning, but I also enjoy digital sculpting (figurines) a lot! Character sculpting and texturing is my absolute favourite and I love doing fan art to train and improve my skills.<\/p>\n<p>The idea of making this model of Chidori from Persona 3 started with the Retrogasm 2018 contest which is created and hosted by two amazing and talented artists, <a href=\"https:\/\/ihaztoys.com\/\" target=\"_blank\" rel=\"nofollow\">Layna Lazar and Jon Troy Nickel<\/a>. It consists of picking a character from an old generation of consoles (prior to the 6th) and remaking it with today\u2019s graphic tools and quality expectations.<\/p>\n<p>First and foremost, I started gathering references of Chidori (concepts, model in game, etc.) but also other character references which I found interesting for the textures, color palette and modeling techniques. At this moment I wasn\u2019t sure how I wanted her textures to be, cell-shading, hand-painted or PBR, so I decided to go on and sculpt the basemesh and find the right proportions while thinking about how I would make the textures. I was also hesitant about whether to make the frills in alpha map or not, but since there was no polycount budget I decided to go wild!<\/p>\n<p><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image4-3.png\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984108 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image4-3.png\" alt=\"\" width=\"1999\" height=\"1002\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984108 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image4-3.png\" alt=\"\" width=\"1999\" height=\"1002\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image4-3.png 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image4-3-300x150.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image4-3-768x385.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image4-3-1030x516.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image4-3-998x500.png 998w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/noscript><\/a><\/p>\n<p>For this project I didn\u2019t sculpt everything &#8211; just the face, a rough base for the body and the shoes, then a quick pass for the clothing folds to help me later for texturing (I finally settled on going with a mix of hand-painted and cell-shading and since I didn\u2019t want too many details I figured I didn\u2019t need everything done in sculpt, but for other projects I sometimes do the entire sculpt).<\/p>\n<p><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image3-4.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984107 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image3-4.jpg\" alt=\"\" width=\"1000\" height=\"621\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984107 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image3-4.jpg\" alt=\"\" width=\"1000\" height=\"621\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image3-4.jpg 1000w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image3-4-300x186.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image3-4-768x477.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image3-4-805x500.jpg 805w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/noscript><\/a><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image5-1.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984109 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image5-1.jpg\" alt=\"\" width=\"1000\" height=\"568\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984109 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image5-1.jpg\" alt=\"\" width=\"1000\" height=\"568\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image5-1.jpg 1000w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image5-1-300x170.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image5-1-768x436.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image5-1-880x500.jpg 880w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/noscript><\/a><\/p>\n<p>The retopology (best part ever, says nobody) was made in Blender and also other parts like the chains, frills, clock, axe, blade, hair cards&#8230; For the chain and frills I used the array and curve modifiers. I first made a tiling part of the object I wanted (the frill, for this example) and put the array modifier on it with the merge option on since I wanted my frills to be one mesh (being sure to reset the rotation and scale of the object before doing that, for the curve too). I drew a curve with the desired shape (here is the shape of the skirt before the posing) then i went to my frill mesh and add the curve modifier, in which I put the name of my curve in the object slot. It\u2019s possible to adjust the number of frills using the array modifier &gt; count. The eyes were special, since I tried a method that was new to me: a white hole and a floating mesh\/plane for the iris. In this way it was awesome to be able to look at anime models on Sketchfab to see the different methods used.<\/p>\n<p><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image6-2.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984110 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image6-2.jpg\" alt=\"\" width=\"1440\" height=\"1221\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984110 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image6-2.jpg\" alt=\"\" width=\"1440\" height=\"1221\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image6-2.jpg 1440w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image6-2-300x254.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image6-2-768x651.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image6-2-1030x873.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image6-2-590x500.jpg 590w\" sizes=\"(max-width: 1440px) 100vw, 1440px\" \/><\/noscript><\/a><\/p>\n<p>Once all the modeling was over I did the UV, and then a really quick rigging and skinning, just by using bones (no ik, etc.) and posed the model. I didn\u2019t want to spend too much time on this part. Once satisfied I deleted the rig and added touch-ups by hand (moved the skirt by hand with the proportional editing on, minor corrections in the skinning, etc.).<\/p>\n<p><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image2-4.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984106 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image2-4.jpg\" alt=\"\" width=\"1035\" height=\"588\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984106 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image2-4.jpg\" alt=\"\" width=\"1035\" height=\"588\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image2-4.jpg 1035w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image2-4-300x170.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image2-4-768x436.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image2-4-1030x585.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image2-4-880x500.jpg 880w\" sizes=\"(max-width: 1035px) 100vw, 1035px\" \/><\/noscript><\/a><\/p>\n<p>When I was finally done with all this it was time for the fun part again, the textures! I baked the folds on the vest with Substance Painter and I did the big part of the texturing in clip studio paint, since I wanted to try this software for a while and thought it was a good opportunity. I also used Blender for the texturing, especially for drawing guidelines and my color gradients since it\u2019s easier to do on a 3D model to avoid visible seams. I tried to keep the texture simple. The challenge here was the fact that Chidori\u2019s clothes are very uniform &#8211; the same color &#8211; so I had to make sure that every part could be distinguished from the other by using slightly different tints of white and beige, but also cutting it with other colors like blue\/pink gradients. The frills are a tiling texture, I did the UV\u2019s before applying the array. It also saves a lot of space in the textures.<\/p>\n<p>Once the textures were done I duplicated some parts of the model and inverted the normals so I could make a contour. I didn\u2019t wanted them black so I used some space I had left in the decor map to put some colors and moved the UV\u2019s parts in the matching colors.<\/p>\n<p><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image8-2.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984104 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image8-2.jpg\" alt=\"\" width=\"600\" height=\"1804\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059984104 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/06\/image8-2.jpg\" alt=\"\" width=\"600\" height=\"1804\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image8-2.jpg 600w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image8-2-100x300.jpg 100w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image8-2-343x1030.jpg 343w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image8-2-166x500.jpg 166w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/noscript><\/a><\/p>\n<p>Then it was time to put the model in Sketchfab. I used the shadeless mode for this one and an Ambient environment for the background, so it\u2019s a really simple setup. The clock is a green color with an emissive. I also used processing filters to add a little sharpness, some bloom and tone mapping. It could be done directly in the textures but it would involve a lot of back and forth so I appreciate the fact that it\u2019s been made possible inside the viewer. It\u2019s really user friendly and takes little time to understand how it works, so thanks a lot to the Sketchfab team for their amazing work and for the opportunity to do this Art spotlight!<\/p>\n<p>https:\/\/skfb.ly\/6zAGS<\/p>\n<p>For the few chosen ones who haven\u2019t died of boredom by reading everything and made it to the end like real champs, thanks and I hope you learned something. Feel free to contact me via one of those platforms!<\/p>\n<p><a href=\"https:\/\/www.artstation.com\/freemouse\" target=\"_blank\">Artstation<\/a> \/ <a href=\"https:\/\/twitter.com\/FreeMouz?lang=fr\" target=\"_blank\" rel=\"nofollow\">Twitter<\/a> \/ <a href=\"https:\/\/sketchfab.com\/freemouse\">Sketchfab<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>3D Artist Ana\u00efs Barbeau shares her entry from the Retrogasm 2018 competition: Chidori from Persona 3 and gives us a behind-the-scenes look at how she created the model.<\/p>\n","protected":false},"author":23,"featured_media":142059984103,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580],"tags":[111],"class_list":["post-142059984080","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-spotlight","tag-hand-painted"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/06\/image7-2.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059984080","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142059984080"}],"version-history":[{"count":7,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059984080\/revisions"}],"predecessor-version":[{"id":142059984326,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059984080\/revisions\/142059984326"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142059984103"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142059984080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142059984080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142059984080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}