{"id":142059985887,"date":"2018-10-23T10:00:00","date_gmt":"2018-10-23T08:00:00","guid":{"rendered":"https:\/\/blog.sketchfab.com\/?p=142059985887"},"modified":"2018-11-01T03:56:47","modified_gmt":"2018-11-01T02:56:47","slug":"art-spotlight-evolution-of-hominins","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-evolution-of-hominins\/","title":{"rendered":"Art Spotlight: Evolution of Hominins"},"content":{"rendered":"<h3>Introduction<\/h3>\n<p>Howdy! I am <a href=\"http:\/\/www.gonzaleztennant.net\/\" target=\"_blank\" rel=\"nofollow\">Ed Gonzalez-Tennant<\/a> and I serve as the Creative Director for <a href=\"https:\/\/www.pondhillgames.com\/\" target=\"_blank\" rel=\"nofollow\">Pond Hill Games<\/a>. I also teach anthropology at the University of Central Florida where my research looks at the use of 3D modeling and video game technologies for archaeology, history, and public outreach.<\/p>\n<p>My path to 3D modeling started in 2005 when I began virtually reconstructing the town of <a href=\"https:\/\/www.virtualrosewood.com\/\" target=\"_blank\" rel=\"nofollow\">Rosewood, Florida<\/a>, an African American community destroyed in 1923 during a race riot. I originally used several programs (SketchUp, 3DS Max, and Maya) before permanently switching to Blender in 2011. Today, my workflow begins with asset creation in Blender, texturing in Substance Painter, and the construction of virtual worlds and video games in Unity3D. I am 100% self-taught.<\/p>\n<p>Sketchfab has become integral to my work. I\u2019ve even used it to create <a href=\"http:\/\/www.pondhillgames.com\/2017\/11\/30\/3d_lab\/\" target=\"_blank\" rel=\"nofollow\">labs<\/a> for my large courses on human evolution as well as highlighting current and past projects and sharing proof-of-concepts.<\/p>\n<p>I\u2019m honored to have a model picked for the spotlight focus, and excited to join the ranks of some great artists showcased on Sketchfab!<\/p>\n<h3>The Concept<\/h3>\n<p>The progressive image of evolution showing changes from our primate ancestors to <em>Homo sapiens<\/em> (that\u2019s us!) is a <a href=\"http:\/\/mentalfloss.com\/article\/27542\/10-variations-our-march-progress\" target=\"_blank\" rel=\"nofollow\">staple of popular culture<\/a>. It is based on an outdated concept explored in the 1965 book <em>The March of Progress<\/em> by Rudolph Zallinger. Zallinger\u2019s image is a great way to visualize evolutionary change over millions of years, but it gives the impression that such changes were progressive and oriented along a straight line. This theory, referred to as <a href=\"https:\/\/en.wikipedia.org\/wiki\/Orthogenesis\" target=\"_blank\" rel=\"nofollow\">orthogenesis<\/a>, is considered outdated because our evolutionary history is more complex. We now know different species often coexisted at the same time.<\/p>\n<div id=\"attachment_142059985888\" style=\"width: 1821px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image7-1.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985888\" class=\"size-full wp-image-142059985888 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image7-1.png\" alt=\"\" width=\"1811\" height=\"554\" \/><p id=\"caption-attachment-142059985888\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985888 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image7-1.png\" alt=\"\" width=\"1811\" height=\"554\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image7-1.png 1811w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image7-1-300x92.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image7-1-768x235.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image7-1-1030x315.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image7-1-1500x459.png 1500w\" sizes=\"(max-width: 1811px) 100vw, 1811px\" \/><\/noscript><\/a> Original 1965 <em>March of Progress<\/em> illustration<\/p><\/div>\n<p>Still, as a popular image introducing the concept of human evolution, it\u2019s hard to beat. My goal with this 3D model \u2013 beyond illustrating some basic human evolutionary ideas on Sketchfab \u2013 is to introduce users of our forthcoming <a href=\"http:\/\/www.pondhillgames.com\/vmhe\/\" target=\"_blank\" rel=\"nofollow\">Virtual Museum of Human Evolution<\/a> to these ideas. This means showing anatomically accurate models and introducing users\/visitors to a handful of species they encounter in the museum.<\/p>\n<h3>Workflow<\/h3>\n<p>The initial challenge centered on deciding which species to include. I ultimately decided on a chimpanzee to represent our ape-like ancestor. I then chose <em><a href=\"https:\/\/skfb.ly\/6yXFJ\" target=\"_blank\">Ardipithecus ramidus<\/a><\/em>, <em><a href=\"https:\/\/skfb.ly\/6zs6O\" target=\"_blank\">Australopithecus afarensis<\/a><\/em> (Lucy), <em><a href=\"https:\/\/skfb.ly\/6zDJV\" target=\"_blank\">Australopithecus boisei<\/a><\/em>, <em><a href=\"https:\/\/skfb.ly\/6zEx9\" target=\"_blank\">Homo erectus<\/a><\/em>, and <em><a href=\"https:\/\/skfb.ly\/6ypyF\" target=\"_blank\">Homo sapiens<\/a><\/em>. Click on the links to view detailed Sketchfab models of the craniums for each species.<\/p>\n<p>The workflow for this model involved six broad steps.<\/p>\n<p><strong>1. Collect anatomical references<\/strong>. Images showing anatomies for the specimens are available around the net. I find the most complex parts of anatomies to model are the skull, spine, pelvis, ribs, sternum, and some of the smaller bones in the hands and feet.<\/p>\n<p><strong>2a. Model skeletons &#8211; high poly sculpts<\/strong>. I\u2019ve always enjoyed using Blender\u2019s sculpting tools, which are top-notch in my opinion, but using them to create anatomically accurate models represented a new challenge. I scoured the internet for tutorials before landing on Zacharias Reinhardt\u2019s excellent tutorial on <a href=\"https:\/\/gumroad.com\/l\/goat-skull-creation\" target=\"_blank\" rel=\"nofollow\">sculpting a goat skull<\/a>. That tutorial really helped me a LOT. Otherwise, the process of sculpting with reference images is pretty straightforward, load as many views as possible and get sculpting. This process was repeated for the more complex bones like skulls (craniums and mandibles), spine, and so forth.<\/p>\n<div id=\"attachment_142059985892\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image1-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985892\" class=\"size-full wp-image-142059985892 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image1-2.png\" alt=\"\" width=\"1920\" height=\"1001\" \/><p id=\"caption-attachment-142059985892\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985892 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image1-2.png\" alt=\"\" width=\"1920\" height=\"1001\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image1-2.png 1920w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image1-2-300x156.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image1-2-768x400.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image1-2-1030x537.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image1-2-959x500.png 959w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/noscript><\/a> Using reference images to create high poly sculpts (chimpanzee cranium image from <a href=\"http:\/\/www.eSkeletons.org\" target=\"_blank\" rel=\"nofollow\">www.eSkeletons.org<\/a>)<\/p><\/div>\n<p><strong>2b. Model skeletons \u2013 low poly bones.<\/strong> The rest of the skeletal anatomies were produced with relatively low poly models from the beginning. This is the case with simpler shapes like the long bones (arms and legs), fingers, toes, etc.<\/p>\n<div id=\"attachment_142059985891\" style=\"width: 1794px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image10-1.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985891\" class=\"size-full wp-image-142059985891 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image10-1.png\" alt=\"\" width=\"1784\" height=\"581\" \/><p id=\"caption-attachment-142059985891\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985891 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image10-1.png\" alt=\"\" width=\"1784\" height=\"581\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image10-1.png 1784w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image10-1-300x98.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image10-1-768x250.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image10-1-1030x335.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image10-1-1500x489.png 1500w\" sizes=\"(max-width: 1784px) 100vw, 1784px\" \/><\/noscript><\/a> Low poly arm and hand bones for chimpanzee<\/p><\/div>\n<p>I was able to use many of the bones for multiple models, with modifications. For instance, the pelvis bones are all the same model modified based on published accounts of the various species (when available). Otherwise, conjectures were made based on my knowledge of these changes (one advantage of teaching this material in college).<\/p>\n<div id=\"attachment_142059985895\" style=\"width: 1171px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image4-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985895\" class=\"size-full wp-image-142059985895 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image4-2.png\" alt=\"\" width=\"1161\" height=\"411\" \/><p id=\"caption-attachment-142059985895\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985895 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image4-2.png\" alt=\"\" width=\"1161\" height=\"411\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image4-2.png 1161w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image4-2-300x106.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image4-2-768x272.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image4-2-1030x365.png 1030w\" sizes=\"(max-width: 1161px) 100vw, 1161px\" \/><\/noscript><\/a> <em>Australopithecus afarensis<\/em> (left) and <em>Homo sapiens<\/em> (right) pelvis bones<\/p><\/div>\n<p><strong>3. Produce low-poly versions of high poly sculpts (retopology)<\/strong>. The high poly sculpts are far too complex for use in a game engine. Like most people I\u2019m not excited by retopology. Fortunately, there are great tools to help speed it up. I regularly use the <a href=\"https:\/\/blendermarket.com\/products\/retopoflow\/\" target=\"_blank\" rel=\"nofollow\">RetopoFlow<\/a> add-on for Blender and the standalone <a href=\"https:\/\/github.com\/wjakob\/instant-meshes\" target=\"_blank\" rel=\"nofollow\">Instant Meshes<\/a>. These tools help me rapidly retopologize models. I\u2019ll also use the decimate modifier in Blender to create LODs. For the chimpanzee cranium this reduced the sculpted model\u2019s 308k faces to just shy of 20k. The LODs reduce this even further, but those were not used for the final model uploaded to Sketchfab.<\/p>\n<div id=\"attachment_142059985890\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image9.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985890\" class=\"size-full wp-image-142059985890 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image9.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><p id=\"caption-attachment-142059985890\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985890 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image9.png\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image9.png 1920w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image9-300x169.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image9-768x432.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image9-1030x579.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image9-889x500.png 889w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/noscript><\/a> Chimpanzee cranium sculpted and retopologized models<\/p><\/div>\n<p><strong>4. Build each specimen.<\/strong> This step involves placing all the various bone models into a single Blender file (one for each specimen). I used various anatomical references to place the models in their correct position and orientation. This aspect often required tweaks to individual models to help them fit together. I mirrored most bones across the central axis to save time.<\/p>\n<div id=\"attachment_142059985896\" style=\"width: 810px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image5-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985896\" class=\"size-full wp-image-142059985896 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image5-2.png\" alt=\"\" width=\"800\" height=\"800\" \/><p id=\"caption-attachment-142059985896\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985896 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image5-2.png\" alt=\"\" width=\"800\" height=\"800\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image5-2.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image5-2-80x80.png 80w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image5-2-300x300.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image5-2-768x768.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image5-2-500x500.png 500w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image5-2-45x45.png 45w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a> Complete <em>Ardipithecus ramidus<\/em> reconstruction<\/p><\/div>\n<p><strong>5. Rig and pose.<\/strong> I really appreciate Blender\u2019s tools for rigging and posing characters. Weight painting is also easier with skeletons as you can assign an entire bone to one of the rig bones, little need to worry about deformations of the mesh!<\/p>\n<div id=\"attachment_142059985894\" style=\"width: 1090px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image3-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985894\" class=\"size-full wp-image-142059985894 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image3-2.png\" alt=\"\" width=\"1080\" height=\"800\" \/><p id=\"caption-attachment-142059985894\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985894 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image3-2.png\" alt=\"\" width=\"1080\" height=\"800\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image3-2.png 1080w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image3-2-300x222.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image3-2-768x569.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image3-2-1030x763.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image3-2-80x60.png 80w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image3-2-675x500.png 675w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><\/noscript><\/a> <em>Ardipithecus ramidus<\/em> reconstruction rigged and posed in a walking motion<\/p><\/div>\n<p><strong>6. Unwrap and texture<\/strong>. Since this version is meant to represent a museum or exhibit style, I decided to unwrap all the skeletons together in one UV map. The stand they are placed on represents a separate model and texture in the same Blender file, as does the text. Texturing was then completed in Substance Painter.<\/p>\n<div id=\"attachment_142059985893\" style=\"width: 1929px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image2-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985893\" class=\"size-full wp-image-142059985893 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image2-2.png\" alt=\"\" width=\"1919\" height=\"1049\" \/><p id=\"caption-attachment-142059985893\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985893 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image2-2.png\" alt=\"\" width=\"1919\" height=\"1049\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image2-2.png 1919w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image2-2-300x164.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image2-2-768x420.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image2-2-1030x563.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image2-2-915x500.png 915w\" sizes=\"(max-width: 1919px) 100vw, 1919px\" \/><\/noscript><\/a> Texturing final model in Substance Painter<\/p><\/div>\n<h3>Uploading to Sketchfab<\/h3>\n<p>I uploaded the model to Sketchfab using the integrated export function in Substance Painter. This really simplifies the upload process. There really wasn\u2019t much tweaking of settings involved since Sketchfab provides some great presets. I found that the Tokyo Big Sight environment map did a great job of lighting the scene (after trying the Studio setup). I made small changes to orientation and brightness of the light source to bring out some features. I almost always turn on the SSAO and Vignette post processing filters. I also properly scaled the VR scale and floor level.<\/p>\n<p>I got a lot of use out of the annotation feature and added a total of 20 to this model. They are ordered to provide a history of the major anatomical and behavior changes that have taken place in the past 6-7 million years. The annotation tool is a great way to add functionality and value to our models in Sketchfab.<\/p>\n<div id=\"attachment_142059985889\" style=\"width: 1924px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image8-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059985889\" class=\"size-full wp-image-142059985889 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image8-2.png\" alt=\"\" width=\"1914\" height=\"1076\" \/><p id=\"caption-attachment-142059985889\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059985889 lazyload\" src=\"https:\/\/blog.sketchfab.com\/wp-content\/uploads\/2018\/10\/image8-2.png\" alt=\"\" width=\"1914\" height=\"1076\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image8-2.png 1914w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image8-2-300x169.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image8-2-768x432.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image8-2-1030x579.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image8-2-889x500.png 889w\" sizes=\"(max-width: 1914px) 100vw, 1914px\" \/><\/noscript><\/a> Annotations allowed me to highlight the educational aspects of the model<\/p><\/div>\n<p>Thanks for taking the time to read my post and I look forward to seeing all the great stuff everyone produces in the future!<\/p>\n<div class=\"sketchfab-embed-wrapper\">\n<p><iframe src=\"https:\/\/sketchfab.com\/models\/087f11bba4e44645885071b64d5db51b\/embed\" width=\"640\" height=\"480\" frameborder=\"0\"><\/iframe><\/p>\n<\/div>\n<a href=\"https:\/\/sketchfab.com\/edgonzaleztennant\"  target=\"_blank\"   class=\"sf-button\"><button class=\"button btn-large\nbutton-blue\">Visit Ed Gonzalez-Tennant on Sketchfab<\/button><\/a>\n","protected":false},"excerpt":{"rendered":"<p>Ed Gonzalez-Tennant, Pond Hill Games&#8217; Creative Director, shares his take on the 20th century evolutionary image with his Staff Picked Evolution of Hominins.<\/p>\n","protected":false},"author":23,"featured_media":142059985897,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580],"tags":[],"class_list":["post-142059985887","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-spotlight"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2018\/10\/image6-1.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059985887","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142059985887"}],"version-history":[{"count":8,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059985887\/revisions"}],"predecessor-version":[{"id":142059985929,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059985887\/revisions\/142059985929"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142059985897"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142059985887"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142059985887"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142059985887"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}