{"id":142059988542,"date":"2019-04-30T10:00:00","date_gmt":"2019-04-30T08:00:00","guid":{"rendered":"https:\/\/sketchfab.com\/blogs\/community\/?p=142059988542"},"modified":"2021-05-21T21:48:35","modified_gmt":"2021-05-21T19:48:35","slug":"art-spotlight-futuristic-f1-car","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-futuristic-f1-car\/","title":{"rendered":"Art Spotlight: Futuristic F1 Car"},"content":{"rendered":"<h3>About Me<\/h3>\n<p>Hello my name is Volodymyr Borovkov. I was born in Ukraine and have lived in Germany for 20 years.<\/p>\n<p>I did a bachelor&#8217;s degree in computer science and worked as a software developer for a while. But I am not as happy with my career as with my hobby which I have had all my life: 3D modeling and visualization.<\/p>\n<p>Back in 2000 everything started with 3ds Max 2^^ which my father bought in Ukraine in the mid 90s. First I tried to model Formula One cars as I am a big F1 fan, but it was not the best idea for my first 3D model. Later I switched to student versions of 3ds Max and VRay and gained more experience in modeling, as there were more tutorials and even videos on web. After my studies I stopped using Max as I was still doing 3D as my hobby. So I\u2019ve switched to Blender and actually never looked back because it also has everything I need. I can\u2019t actually explain this, but since that switch I began to spend more time on my hobby and build way more models in a shorter time. And finally after my registration on ArtStation and Sketchfab last year (on the same day btw) I have made my models in a professional way and even start earning money.<\/p>\n<p>Ok, now about the Futuristic F1 car :) In February I participated in the <a href=\"https:\/\/www.artstation.com\/contests\/nvidia-metropia-2042\/challenges\/60\" target=\"_blank\">NVIDIA Metropia 2042: Vehicles of the Future<\/a> challenge on ArtStation. And as I already mentioned I am a big F1 fan, so it was a logical conclusion to model a futuristic F1 car.<\/p>\n<h3>Process<\/h3>\n<p>In the beginning I did a lot of research into how a Formula One car might look in 20 years. Design, power unit, tires and so on. As a starting point I used the official concept art of <a href=\"https:\/\/www.formula1.com\/en\/latest\/article.2021-a-first-look-at-concepts-for-f1s-future.6oFMwkqp1eUumW8qUG0S8k.html\" target=\"_blank\" rel=\"nofollow\">F1 2021<\/a> as inspiration for my car.<\/p>\n<p>I started with the nose of the car and used subdivisions a lot. Then I added sidepods, bargeboards, suspension, halo tires and both spoilers.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1.png\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988551 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1.png\" alt=\"\" width=\"1999\" height=\"1233\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988551 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1.png\" alt=\"\" width=\"1999\" height=\"1233\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1.png 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1-300x185.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1-768x474.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1-1030x635.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image5-1-811x500.png 811w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/noscript><\/a><\/p>\n<p>At this point I was not sure if I should continue with this draft at all. (The only part that I was sure of is that the car has to be electric so I didn\u2019t care for exhaust at the back of the car.) But I continued to shape every part of the car so it looked something like this:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3.png\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988550 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3.png\" alt=\"\" width=\"1999\" height=\"1159\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988550 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3.png\" alt=\"\" width=\"1999\" height=\"1159\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3.png 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3-300x174.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3-768x445.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3-1030x597.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image4-3-862x500.png 862w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/noscript><\/a><\/p>\n<p>At this stage, when the car was 80% ready, I started with first renderings, placing cameras at interesting angles and creating first materials. And after some renders I had the idea to make some interesting LED light paths all over the car, as it looked somehow futuristic, and also to rebuild the rims to light up the wheels:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4.png\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988547 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988547 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4.png\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4.png 1920w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4-300x169.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4-768x432.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4-1030x579.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image1-4-889x500.png 889w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/noscript><\/a><\/p>\n<p>The final step was to make the rubber more scientific and, of course, the painting of the car, so that it would feel like it was able to generate electricity from the light and heat. Therefore I added a Gimp generated honeycomb\/hexagon pattern to the body as an additional layer. And, to be honest, I never planned this, so that\u2019s why I like to do the rendering process a bit early and do the final attachments after that.<\/p>\n<p>For this car I used 15 Materials (like rubber, chrome, neon, emission light&#8230;) and only four textures:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988548 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5.jpg\" alt=\"\" width=\"1999\" height=\"1999\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988548 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5.jpg\" alt=\"\" width=\"1999\" height=\"1999\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5.jpg 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5-80x80.jpg 80w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5-300x300.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5-768x768.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5-1030x1030.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5-500x500.jpg 500w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image2-5-45x45.jpg 45w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/noscript><\/a><\/p>\n<p>The top right texture is the only one which is not mine. It&#8217;s from <a href=\"https:\/\/cc0textures.com\" target=\"_blank\" rel=\"nofollow\">CC0 textures<\/a>. The top left I did in Inkscape for the steering wheel display. Bottom left is my UV map for sponsors on the body of the car, and finally, the bottom right, as I already mentioned, is the honeycomb\/hexagon pattern for the body as an additional layer.<\/p>\n<p>And here is one of the final renders:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988549 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5.jpg\" alt=\"\" width=\"1999\" height=\"1125\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988549 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5.jpg\" alt=\"\" width=\"1999\" height=\"1125\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5.jpg 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5-300x169.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5-768x432.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5-1030x580.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image3-5-888x500.jpg 888w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/noscript><\/a><\/p>\n<h3>Sketchfab<\/h3>\n<p>After spending hundreds of hours rendering the car in every perspective in Blender Cycles and submitting those to the contest, I also wanted to share a real 3D model with the ArtStation and the Sketchfab communities so that everybody could explore this car not only by renders but in 3D from every angle.<\/p>\n<p>First I reduced the number of Polygons from 1.3 Million to 400,000 as I wanted a smooth exploring experience for the user. Next I converted my 4K texture from .png to .jpg to make loading time shorter. And then I started to play the whole day with the Sketchfab editor.<\/p>\n<p>I definitely wanted a dark background to make those lights shine more. I really like the ground plane shadows feature in Sketchfab so I don\u2019t have to import some ground planes by myself and make them somehow transparent in the editor. I\u2019ve turned on nearly all post production options available:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988545 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3.jpg\" alt=\"\" width=\"488\" height=\"1446\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059988545 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3.jpg\" alt=\"\" width=\"488\" height=\"1446\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3.jpg 488w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3-101x300.jpg 101w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3-348x1030.jpg 348w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image7-3-169x500.jpg 169w\" sizes=\"(max-width: 488px) 100vw, 488px\" \/><\/noscript><\/a><\/p>\n<p>And of course, I added a clear coat material to the car (love that feature) and emission material for the lights.<\/p>\n<p>The result was very satisfying :)<\/p>\n<p>https:\/\/sketchfab.com\/3d-models\/futuristic-f1-car-265ffc858ebf4339b3c87eb07cdc557c<\/p>\n<p>The only feature I miss in Sketchfab is being able to make some kind of UV scaling\/tiling for the textures, so I could put my carbon texture on the black parts of the car as I did in Blender.<\/p>\n<p>I hope you liked this article and I really want to thank Sketchfab for giving me the opportunity to be in the spotlight.<\/p>\n<p>You can see more of my works on <a href=\"https:\/\/www.artstation.com\/volo3d\" target=\"_blank\">ArtStation<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<a href=\"https:\/\/sketchfab.com\/volo3d\"  target=\"_blank\"   class=\"sf-button\"><button class=\"button btn-large\nbutton-blue\">Visit Volodymyr on Sketchfab<\/button><\/a>\n","protected":false},"excerpt":{"rendered":"<p>3D Artist Volodymyr Borovkov shares the process behind creating a Futuristic F1 Car for ArtStation&#8217;s NVIDIA Metropia 2042: Vehicles of the Future Challenge.<\/p>\n","protected":false},"author":23,"featured_media":142059988546,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580],"tags":[1084],"class_list":["post-142059988542","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-spotlight","tag-vehicle-art"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/04\/image8-3.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059988542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142059988542"}],"version-history":[{"count":1,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059988542\/revisions"}],"predecessor-version":[{"id":142059988553,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059988542\/revisions\/142059988553"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142059988546"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142059988542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142059988542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142059988542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}