{"id":142059989170,"date":"2019-06-04T10:00:49","date_gmt":"2019-06-04T08:00:49","guid":{"rendered":"https:\/\/sketchfab.com\/blogs\/community\/?p=142059989170"},"modified":"2021-06-21T21:22:32","modified_gmt":"2021-06-21T19:22:32","slug":"art-spotlight-daylight-savings","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-daylight-savings\/","title":{"rendered":"Art Spotlight: Daylight Savings"},"content":{"rendered":"<h2>About Me<\/h2>\n<p>Hey guys! I&#8217;m Anthea van Leeuwen, and I currently work full-time as a 3D environment artist at Playtonic Games. I&#8217;ve had a huge passion for stylized games ever since I picked up my first Nintendo games, especially those of the GameCube era. My university years taught me a lot about 3D modeling and really helped me put my passion into actual art.<\/p>\n<p>Over the past couple of years, I\u2019ve spent some time developing and finding my own style, and I got a huge ache to put more of myself into my work. I felt that a relatively small project like Daylight Savings could really help me explore further!<\/p>\n<div class=\"sketchfab-embed-wrapper\">    <iframe title=\"daylight savings\" class=\"\" width=\"690\" height=\"388\" src=\"https:\/\/sketchfab.com\/models\/63d639295ab74db686f8e7bc9df42e3a\/embed\" frameborder=\"0\" allow=\"autoplay; fullscreen; xr-spatial-tracking\" allowfullscreen=\"\" mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" xr-spatial-tracking=\"true\" execution-while-out-of-viewport=\"true\" execution-while-not-rendered=\"true\" web-share=\"true\"><\/iframe><\/div>\n<h2>Inspiration<\/h2>\n<p>Since I\u2019ve got my hands full with a full-time job every day, I wanted to create something big enough to try out some new techniques, but not too big for it to stress me out. Most of my friends on Twitter are very big on hand-painted textures, so I wanted to experiment with mixing it into my own style!<\/p>\n<p>When I saw one of <a href=\"https:\/\/twitter.com\/shannonkao\/status\/1112422987624411137\" target=\"_blank\" rel=\"nofollow\">Shannon\u2019s illustrations<\/a>, I thought it would be a great opportunity to give it a try. I love the way she illustrated the shapes and colors, but I really wanted to see if I could make it more \u2018my own\u2019 by mixing it into PBR, as well as adding some of my own elements such as foliage and moss.<\/p>\n<div id=\"attachment_142059989184\" style=\"width: 810px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989184\" class=\"wp-image-142059989184 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12.png\" alt=\"shannon kao daylight savings concept\" width=\"800\" height=\"800\" \/><p id=\"caption-attachment-142059989184\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"wp-image-142059989184 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12.png\" alt=\"shannon kao daylight savings concept\" width=\"800\" height=\"800\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12-80x80.png 80w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12-300x300.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12-768x768.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12-500x500.png 500w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image12-45x45.png 45w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a> <a href=\"https:\/\/twitter.com\/shannonkao\/status\/1112422987624411137\" target=\"_blank\" rel=\"nofollow\">Original Illustration by Shannon Kao<\/a> (<a href=\"https:\/\/shannonkao.com\/\" target=\"_blank\" rel=\"nofollow\">website<\/a>)<\/p><\/div>\n<h2>Workflow and Tools<\/h2>\n<p>I learnt how to 3D model using Maya, and since I use it at work as well, it\u2019s basically my bread and butter. Starting out with a few quick blockouts, I quickly get my general shapes down. I really enjoy chunky, clear shapes, and it gives me more of an opportunity to add cute little details later on during the sculpting phase.<\/p>\n<div id=\"attachment_142059989182\" style=\"width: 1395px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989182\" class=\"size-full wp-image-142059989182 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1.png\" alt=\"\" width=\"1385\" height=\"729\" \/><p id=\"caption-attachment-142059989182\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059989182 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1.png\" alt=\"\" width=\"1385\" height=\"729\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1.png 1385w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1-300x158.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1-768x404.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1-1030x542.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image10-1-950x500.png 950w\" sizes=\"(max-width: 1385px) 100vw, 1385px\" \/><\/noscript><\/a> Blockouts<\/p><\/div>\n<p>After duplicating the meshes (keeping the first one as a base for my low-poly), I convert these to subdivided meshes. That way, I can import them into ZBrush as high-res meshes which then make it much easier for me to sculpt from.<\/p>\n<div id=\"attachment_142059989185\" style=\"width: 1222px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image13.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989185\" class=\"size-full wp-image-142059989185 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image13.gif\" alt=\"\" width=\"1212\" height=\"636\" \/><p id=\"caption-attachment-142059989185\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059989185 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image13.gif\" alt=\"\" width=\"1212\" height=\"636\" \/><\/noscript><\/a> Subdividing Meshes<\/p><\/div>\n<p>In ZBrush, I divide these meshes an extra few times to get those details looking extra crisp, and then get to work. My main set of tools that I absolutely love are <a href=\"https:\/\/www.artstation.com\/artwork\/9kwVo\" target=\"_blank\">Orb\u2019s Brushes<\/a>, which are completely free for anyone to download.<\/p>\n<p>Like I mentioned before, big shapes are my way to go, and I want to convey the details through texture and normal maps. In this process, I want to keep the big surfaces nice and readable.<\/p>\n<div id=\"attachment_142059989175\" style=\"width: 731px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image3-1.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989175\" class=\"size-full wp-image-142059989175 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image3-1.png\" alt=\"\" width=\"721\" height=\"106\" \/><p id=\"caption-attachment-142059989175\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059989175 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image3-1.png\" alt=\"\" width=\"721\" height=\"106\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image3-1.png 721w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image3-1-300x44.png 300w\" sizes=\"(max-width: 721px) 100vw, 721px\" \/><\/noscript><\/a> My Brush Setup (Keys 1-7)<\/p><\/div>\n<div id=\"attachment_142059989178\" style=\"width: 324px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image6.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989178\" class=\"size-full wp-image-142059989178 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image6.png\" alt=\"\" width=\"314\" height=\"106\" \/><p id=\"caption-attachment-142059989178\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059989178 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image6.png\" alt=\"\" width=\"314\" height=\"106\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image6.png 314w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image6-300x101.png 300w\" sizes=\"(max-width: 314px) 100vw, 314px\" \/><\/noscript><\/a> Detail Brushes<\/p><\/div>\n<p>Wear and tear are made using the Hard edges brush, which I then clean up using the Dynamic trim brush. Other details like bumps are made with the Hammered texture brush and the Crack brushes. Although these brushes are great, it\u2019s very important to keep in mind that it\u2019s not the brushes that do the art for you, but to practice and find which ones work best for you.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image7-1.gif\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059989179 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image7-1.gif\" alt=\"\" width=\"1398\" height=\"844\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059989179 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image7-1.gif\" alt=\"\" width=\"1398\" height=\"844\" \/><\/noscript><\/a><\/p>\n<div id=\"attachment_142059989180\" style=\"width: 1330px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image8.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989180\" class=\"size-full wp-image-142059989180 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image8.gif\" alt=\"\" width=\"1320\" height=\"690\" \/><p id=\"caption-attachment-142059989180\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059989180 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image8.gif\" alt=\"\" width=\"1320\" height=\"690\" \/><\/noscript><\/a> ZBrush Progress<\/p><\/div>\n<p>Once I\u2019m happy with the sculpt, I move on to the low poly and the textures. Since I mainly keep the shapes the same, I only have to do small edits to my (earlier made) meshes. By now, I know how I\u2019m going to divide up my texture sets, and arrange the UVs accordingly.<\/p>\n<p>Texturing is usually where I spend most of my time, considering it\u2019s one of my favorite stages of modeling (along with sculpting)! Substance Painter lets me easily bake out all of my meshes with their built-in baker, so it\u2019s really easy for me to then go ahead and jump right in.<\/p>\n<p>Like with modeling, I start my texturing by laying out where I want my colors to be. Since most of this was already decided through the concept, I didn\u2019t spend that much time here.<\/p>\n<div id=\"attachment_142059989177\" style=\"width: 1642px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989177\" class=\"wp-image-142059989177 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2.png\" alt=\"daylight savings vending machine color\" width=\"1632\" height=\"844\" \/><p id=\"caption-attachment-142059989177\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"wp-image-142059989177 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2.png\" alt=\"daylight savings vending machine color\" width=\"1632\" height=\"844\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2.png 1632w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2-300x155.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2-768x397.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2-1030x533.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image5-2-967x500.png 967w\" sizes=\"(max-width: 1632px) 100vw, 1632px\" \/><\/noscript><\/a> Early Color Blockout<\/p><\/div>\n<p>To make my texturing process easier, I made my own stylized master material, which is just a Smart Material I made in Substance Painter. This takes information from all my earlier baked maps, and applies those into generators that create crisp edges, color variation, subtle AO differences and so on. These give me the main idea of where I want to go, but I always hand-edit them to fit the model better.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image16.gif\"><img decoding=\"async\" class=\"aligncenter wp-image-142059989172 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image16.gif\" alt=\"\" width=\"1361\" height=\"767\" \/><noscript><img decoding=\"async\" class=\"aligncenter wp-image-142059989172 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image16.gif\" alt=\"\" width=\"1361\" height=\"767\" \/><\/noscript><\/a><\/p>\n<div id=\"attachment_142059989173\" style=\"width: 1160px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image1-2.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989173\" class=\"size-full wp-image-142059989173 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image1-2.gif\" alt=\"\" width=\"1150\" height=\"680\" \/><p id=\"caption-attachment-142059989173\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"size-full wp-image-142059989173 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image1-2.gif\" alt=\"\" width=\"1150\" height=\"680\" \/><\/noscript><\/a> Texturing Process<\/p><\/div>\n<div id=\"attachment_142059989181\" style=\"width: 1611px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989181\" class=\"wp-image-142059989181 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9.png\" alt=\"daylight savings textures\" width=\"1601\" height=\"766\" \/><p id=\"caption-attachment-142059989181\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"wp-image-142059989181 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9.png\" alt=\"daylight savings textures\" width=\"1601\" height=\"766\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9.png 1601w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9-300x144.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9-768x367.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9-1030x493.png 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image9-1045x500.png 1045w\" sizes=\"(max-width: 1601px) 100vw, 1601px\" \/><\/noscript><\/a> Final Textures<\/p><\/div>\n<p>I keep switching between Substance and Maya at this point, because Maya has the entire scene with all the assets in it together and laid out as I want them to be. I also decided to add in some foliage that I had made from a separate personal project rather than create some new ones from scratch, which worked fine since they have the same chunky style!<\/p>\n<p>Although the vending machine itself is a great piece, I wanted it to feel a bit more special, which is why I decided to add a galaxy inside of it. Blue would be a perfect color to stand out against the red and green colors that are already there! I also wanted to give life to the piece in its entirety, so I decided to animate the plants and the galaxy to make it a nice whole.<\/p>\n<div id=\"attachment_142059989183\" style=\"width: 1086px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image11.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989183\" class=\"wp-image-142059989183 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image11.gif\" alt=\"animation rigs\" width=\"1076\" height=\"720\" \/><p id=\"caption-attachment-142059989183\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"wp-image-142059989183 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image11.gif\" alt=\"animation rigs\" width=\"1076\" height=\"720\" \/><\/noscript><\/a> Makeshift Rigs<\/p><\/div>\n<p>Animation definitely isn\u2019t my forte, and actually caused a whole lot of frustration during the exporting process. That, and considering the fact that I haven\u2019t really done a lot of VFX (or been able to make complex shader setups in Sketchfab) made this more of a challenge than I was hoping for. In the end, some easy translations and rotations did the job just fine!<\/p>\n<div id=\"attachment_142059989174\" style=\"width: 783px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image2.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989174\" class=\"wp-image-142059989174 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image2.gif\" alt=\"daylight savings animated\" width=\"773\" height=\"604\" \/><p id=\"caption-attachment-142059989174\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"wp-image-142059989174 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image2.gif\" alt=\"daylight savings animated\" width=\"773\" height=\"604\" \/><\/noscript><\/a> Subtle Animations<\/p><\/div>\n<h2>Finishing up<\/h2>\n<p>I really wanted to convey the nice color scheme of this piece, but I also wanted to go with an interesting lighting setup that could give the entirety a more unique ambiance. The metals should pop and catch your attention, so I started off with an HDRI. From that, I messed around with a 3-light setup. I loved the idea of a sunset, so I started off with the harsh, low yellow rim light. With that, I added another directional light that served as some fake bounce light, and used my last light as a point light emanating from the galaxy.<\/p>\n<div id=\"attachment_142059989176\" style=\"width: 1054px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image4.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-142059989176\" class=\"wp-image-142059989176 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image4.gif\" alt=\"daylight savings lighting setup\" width=\"1044\" height=\"903\" \/><p id=\"caption-attachment-142059989176\" class=\"wp-caption-text\"><noscript><img decoding=\"async\" class=\"wp-image-142059989176 size-full lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image4.gif\" alt=\"daylight savings lighting setup\" width=\"1044\" height=\"903\" \/><\/noscript><\/a> Lighting Setup<\/p><\/div>\n<p>The final fun little tinkering I like to do is messing with the post processing. Although I don\u2019t want to make any big changes, sometimes the little things can add a lot to a scene. The settings that had the most impact were probably the SSAO (to add more volume) and the Tone Mapping (to make sure the brightest colors weren\u2019t pure white, and the darkest colors weren\u2019t pure black).<\/p>\n<p>&#8230;And that\u2019s pretty much it!<\/p>\n<div class=\"sketchfab-embed-wrapper\">    <iframe title=\"daylight savings\" class=\"\" width=\"690\" height=\"388\" src=\"https:\/\/sketchfab.com\/models\/63d639295ab74db686f8e7bc9df42e3a\/embed\" frameborder=\"0\" allow=\"autoplay; fullscreen; xr-spatial-tracking\" allowfullscreen=\"\" mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" xr-spatial-tracking=\"true\" execution-while-out-of-viewport=\"true\" execution-while-not-rendered=\"true\" web-share=\"true\"><\/iframe><\/div>\n<p>Hopefully this little article was useful to some of you, considering other people\u2019s workflows have also had their impact on my own. This should cover most of my steps, but don\u2019t be afraid to reach out with any other questions you might have to my <a href=\"https:\/\/twitter.com\/potapome\" target=\"_blank\" rel=\"nofollow\">Twitter<\/a>!<\/p>\n<p>I\u2019d like to thank Sketchfab and Abby for the opportunity, and my fellow art lovelies for the inspiration and motivation to keep doing what I love doing. You rock!!<\/p>\n<p>&nbsp;<\/p>\n<a href=\"https:\/\/sketchfab.com\/potapome\"  target=\"_blank\"   class=\"sf-button\"><button class=\"button btn-large\nbutton-blue\">Visit Anthea on Sketchfab<\/button><\/a>\n","protected":false},"excerpt":{"rendered":"<p>3D Environment Artist Anthea van Leeuwen shares how she experimented with hand-painting &amp; animation in her take on Shannon Kao&#8217;s &#8220;Daylight Savings&#8221; concept.<\/p>\n","protected":false},"author":23,"featured_media":142059989186,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580],"tags":[17,1085,111,232,54,80],"class_list":["post-142059989170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-spotlight","tag-animation","tag-environment-art","tag-hand-painted","tag-maya","tag-substance-painter","tag-zbrush"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/05\/image14.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059989170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142059989170"}],"version-history":[{"count":6,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059989170\/revisions"}],"predecessor-version":[{"id":142059989304,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059989170\/revisions\/142059989304"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142059989186"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142059989170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142059989170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142059989170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}