{"id":142059990347,"date":"2019-08-22T10:00:17","date_gmt":"2019-08-22T08:00:17","guid":{"rendered":"https:\/\/sketchfab.com\/blogs\/community\/?p=142059990347"},"modified":"2021-05-17T21:27:56","modified_gmt":"2021-05-17T19:27:56","slug":"art-spotlight-chingu","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-chingu\/","title":{"rendered":"Art Spotlight: Chingu!"},"content":{"rendered":"<h2>About Me<\/h2>\n<p>Hello! I\u2019m Josh Hansen and I live in Austin, Texas. I grew up in Hawaii and moved to San Francisco to attend art school in the early 2000s. I\u2019ve been working in the games industry for a little over 14 years and if I\u2019m not modeling, texturing, or implementing art in engine you can probably find me in a meeting.<\/p>\n<p>In my spare time I try to work on personal projects that align with my personal taste, which usually end up being whimsical in some fashion. I generally use Maya, Photoshop, and Substance Painter since I\u2019m familiar with them, but try to learn new processes or software when I can. I\u2019m lucky to work with amazingly talented artists who are willing to show me their secrets for free!<\/p>\n<h2>Inspiration<\/h2>\n<p>Chingu was the mascot of <a href=\"http:\/\/fantasticfest.com\/\" target=\"_blank\" rel=\"nofollow\">Fantastic Fest<\/a> 2018, an annual Austin film festival that I attend with my friends. I thought it was a cute creature and it seemed like it would be fun to build it out in 3D.<\/p>\n<p>Chingu is comprised of fairly simple shapes so the big focus of the character is on its pose and how its limbs are arranged. I wanted to keep the pose close to the original 2D image but also needed to make it feel like it was standing in 3D space.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990348 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1.jpg\" alt=\"\" width=\"1674\" height=\"837\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990348 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1.jpg\" alt=\"\" width=\"1674\" height=\"837\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1.jpg 1674w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1-300x150.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1-768x384.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1-1030x515.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image8-1-1000x500.jpg 1000w\" sizes=\"(max-width: 1674px) 100vw, 1674px\" \/><\/noscript><\/a><\/p>\n<h2>Modeling<\/h2>\n<p>I started by blocking out the basic shape of the character in Maya. I knew I was going to be smoothing everything at the end so that informed most of the decisions I made when I was modeling. Keeping everything low(ish) poly and reinforcing edges with bevels would allow me to keep the specific shapes I wanted once everything was smoothed. I also wasn\u2019t worried about adding fine detail to the mesh since I was planning to add details via texture in Substance Painter.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990361 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4.jpg\" alt=\"\" width=\"1330\" height=\"670\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990361 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4.jpg\" alt=\"\" width=\"1330\" height=\"670\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4.jpg 1330w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4-300x151.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4-768x387.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4-1030x519.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image7-4-993x500.jpg 993w\" sizes=\"(max-width: 1330px) 100vw, 1330px\" \/><\/noscript><\/a><\/p>\n<p>I used the <a href=\"https:\/\/gumroad.com\/l\/MeshBlend\" target=\"_blank\" rel=\"nofollow\">Mesh Blend<\/a> plugin for Maya to add cylindrical parts to the spherical mesh so that I could extrude them to make horns and limbs. I didn\u2019t worry too much about ngons while building these parts because smoothing the mesh would normalize everything. If it looks good when it\u2019s smoothed, that\u2019s all that matters!<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990359 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7.jpg\" alt=\"\" width=\"1330\" height=\"670\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990359 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7.jpg\" alt=\"\" width=\"1330\" height=\"670\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7.jpg 1330w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7-300x151.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7-768x387.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7-1030x519.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image5-7-993x500.jpg 993w\" sizes=\"(max-width: 1330px) 100vw, 1330px\" \/><\/noscript><\/a><\/p>\n<p>Once those shapes were combined I created a curve which started at the center of the face that was going to be extruded. I extruded the face along the curve and tweaked the extrude settings to taper and twist as desired in order to create a limb.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990360 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6.jpg\" alt=\"\" width=\"1330\" height=\"670\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990360 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6.jpg\" alt=\"\" width=\"1330\" height=\"670\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6.jpg 1330w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6-300x151.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6-768x387.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6-1030x519.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image6-6-993x500.jpg 993w\" sizes=\"(max-width: 1330px) 100vw, 1330px\" \/><\/noscript><\/a><\/p>\n<p>I repeated this process 5 times for the other limbs and used the curves to pose them as desired. One of my favorite things to do in Maya is extruding along curves so this was the fun part. I also added the cheek circles and leg stumps at this point using Mesh Blend, continually checking to make sure that the smoothed mesh looked correct. Next, I created the eye X\u2019s, mouth, and knife objects and used a lattice deformer to pose the leg stumps.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990352 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2.jpg\" alt=\"\" width=\"1386\" height=\"723\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990352 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2.jpg\" alt=\"\" width=\"1386\" height=\"723\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2.jpg 1386w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2-300x156.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2-768x401.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2-1030x537.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image12-2-959x500.jpg 959w\" sizes=\"(max-width: 1386px) 100vw, 1386px\" \/><\/noscript><\/a><\/p>\n<p>Since this character didn\u2019t need a rig I parented each body segment to a locator and then parented those under another locator in order to pose it.<\/p>\n<p>[If you\u2019ve noticed that the mouth is different from the final model at this point then kudos to you. A friend pointed out to me that what I had seen as an open mouthed smile in the 2D reference was, in fact, a <a href=\"https:\/\/www.cuteness.com\/blog\/content\/what-is-a-blep\" target=\"_blank\" rel=\"nofollow\">blep<\/a> so I ended up going back and re-creating the mouth object.]<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990356 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7.jpg\" alt=\"\" width=\"1393\" height=\"773\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990356 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7.jpg\" alt=\"\" width=\"1393\" height=\"773\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7.jpg 1393w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7-300x166.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7-768x426.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7-1030x572.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image2-7-901x500.jpg 901w\" sizes=\"(max-width: 1393px) 100vw, 1393px\" \/><\/noscript><\/a><\/p>\n<h2>UV Unwrapping and Texturing<\/h2>\n<p>Once the pose was done I unwrapped the model using Maya\u2019s UV editor (which has gotten soooo much better over the years). When my UVs were unwrapped as desired\u2014my general method is: auto unwrap, decide where I want my seams and cut them, sew anything together that needs it, and then using Unfold and Optimize to get the UV shells looking correct\u2014I used the Layout tool to pack everything (I used the preserve 3D ratios option to make sure everything would have the same texel density). I ended up creating separate textures for the inner bone and flesh elements in order to give those parts more resolution and you can see where I was lazy and didn\u2019t re-layout the initial unwrap.<\/p>\n<p>Once unwrapped I set up my shading for MikkTspace so my maps would bake correctly in Substance Painter. Caveat: I don\u2019t fully understand the deeper technical details behind this since I am a simple man, but this process works for getting meshes from Maya into Substance Painter correctly. I softened edges on the entire mesh and then selected the perimeters of all UV shells in the UV editor and hardened these edges. For more info on tangent space normals see <a href=\"http:\/\/wiki.polycount.com\/wiki\/Normal_Map_Technical_Details#Tangent_Basis\" target=\"_blank\" rel=\"nofollow\">here<\/a>, but be aware that this workflow can change depending on your desired final target program.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990358 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6.jpg\" alt=\"\" width=\"1999\" height=\"843\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990358 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6.jpg\" alt=\"\" width=\"1999\" height=\"843\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6.jpg 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6-300x127.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6-768x324.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6-1030x434.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image4-6-1186x500.jpg 1186w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/noscript><\/a><\/p>\n<p>Lastly, I duplicated the smoothed mesh, selected every face, and extruded them by a small amount to create a cage for Substance Painter to bake with (saved out as a separate FBX). I exported my mesh from Maya as a FBX with \u201csmoothing groups,\u201d \u201csplit per-vertex normals,\u201d \u201ctangents and binormals,\u201d and \u201ctriangulate\u201d enabled (these settings export the above mentioned tangent space normals for correct map baking).<\/p>\n<p>I Imported the mesh into Substance Painter and in the baking settings set the high definition mesh and cage file as needed.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990354 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1.jpg\" alt=\"\" width=\"779\" height=\"922\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990354 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1.jpg\" alt=\"\" width=\"779\" height=\"922\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1.jpg 779w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1-253x300.jpg 253w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1-768x909.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image14-1-422x500.jpg 422w\" sizes=\"(max-width: 779px) 100vw, 779px\" \/><\/noscript><\/a><\/p>\n<p>From there I baked my maps and got to texturing. Chingu doesn\u2019t have a particularly high detail texture but there is a lot of subtlety in the skin and flesh that Substance Painter made much easier to add.<\/p>\n<p>&nbsp;<\/p>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-142059990347 gallery-columns-3 gallery-size-full'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1.jpg'><img decoding=\"async\" width=\"1999\" height=\"1419\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1.jpg\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1.jpg 1999w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1-300x213.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1-768x545.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1-1030x731.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image10-1-704x500.jpg 704w\" sizes=\"(max-width: 1999px) 100vw, 1999px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1.jpg'><img decoding=\"async\" width=\"1920\" height=\"925\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1.jpg\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1.jpg 1920w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1-300x145.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1-768x370.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1-1030x496.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image13-1-1038x500.jpg 1038w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1.jpg'><img decoding=\"async\" width=\"1920\" height=\"931\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1.jpg\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1.jpg 1920w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1-300x145.jpg 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1-768x372.jpg 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1-1030x499.jpg 1030w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image11-1-1031x500.jpg 1031w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/>\n\t\t<\/div>\n\n<p>Once the texture was done I exported my textures using the PBR SpecGloss from MetalRough configuration and brought everything into Sketchfab.<\/p>\n<h2>Sketchfab Setup<\/h2>\n<p>Since this model wasn\u2019t set in an environment, I picked the flatly lit studio environment image. I used a couple directional lights to brighten up the front of the model and gave the scene a solid background color. One of my favorite things about Sketchfab is the post processing, which allows you to add some great finishing touches to your models. For Chingu I did a basic vignette and a little chromatic aberration along with some global color correction.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image9-3.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990349 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image9-3.jpg\" alt=\"\" width=\"670\" height=\"916\" \/><noscript><img decoding=\"async\" class=\"aligncenter size-full wp-image-142059990349 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image9-3.jpg\" alt=\"\" width=\"670\" height=\"916\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image9-3.jpg 670w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image9-3-219x300.jpg 219w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/image9-3-366x500.jpg 366w\" sizes=\"(max-width: 670px) 100vw, 670px\" \/><\/noscript><\/a><\/p>\n<p>I love Sketchfab because aside from being a great tool to present and view 3D art, it allows me to peek into other artist\u2019s workflows. I hope that this has been insightful. Thanks for reading!<\/p>\n<div class=\"sketchfab-embed-wrapper\">    <iframe title=\"Chingu!\" id=\"\" class=\"\" width=\"690\" height=\"388\" src=\"https:\/\/sketchfab.com\/models\/c02b9d541b89403a8932b0abacc88209\/embed\" frameborder=\"0\" allow=\"autoplay; fullscreen; xr-spatial-tracking\" allowfullscreen=\"\" mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" xr-spatial-tracking=\"true\" execution-while-out-of-viewport=\"true\" execution-while-not-rendered=\"true\" web-share=\"true\"><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<a href=\"http:\/\/sketchfab.com\/fandeath\"  target=\"_blank\"   class=\"sf-button\"><button class=\"button btn-large\nbutton-blue\">Visit Josh on Sketchfab<\/button><\/a>\n","protected":false},"excerpt":{"rendered":"<p>3D Artist Josh Hansen tells us how he used Maya and Substance Painter to create a 3D Chingu, the mascot of Fantastic Fest, a yearly event in Austin, Texas.<\/p>\n","protected":false},"author":23,"featured_media":142059990373,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580],"tags":[275,232,54],"class_list":["post-142059990347","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-spotlight","tag-character-art","tag-maya","tag-substance-painter"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2019\/07\/header-2.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059990347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142059990347"}],"version-history":[{"count":3,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059990347\/revisions"}],"predecessor-version":[{"id":142059990376,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059990347\/revisions\/142059990376"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142059990373"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142059990347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142059990347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142059990347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}