{"id":142059997148,"date":"2020-10-06T08:00:45","date_gmt":"2020-10-06T06:00:45","guid":{"rendered":"https:\/\/sketchfab.com\/blogs\/community\/?p=142059997148"},"modified":"2021-05-21T21:49:39","modified_gmt":"2021-05-21T19:49:39","slug":"art-spotlight-police-chase","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/art-spotlight-police-chase\/","title":{"rendered":"Art Spotlight: Police Chase"},"content":{"rendered":"<h2>Introduction<\/h2>\n<p>Hi, I&#8217;m glad to have you here! I would like to share my workflow process of making the \u201cPolice Chase\u201d model.<\/p>\n<p>Let me introduce myself first: my name is Pawel Matysik and I work as a Lead 3D Artist in Warsaw, Poland. I have loved to draw since kindergarten, and this fascination extended to computer graphics as soon as I laid my hands upon some photo editing software.<\/p>\n<p>Video games were always my second biggest passion, but I didn\u2019t consider them to be a viable career path until the dawn of the Indie Studios era. Just after graduating from college, an opportunity came to work on a small indie game, so I took it.<\/p>\n<p>I\u2019ve been working on games ever since.<\/p>\n<p>Nowadays, I create everything related to graphics\u2014concept art, 3D models, textures, GUI\u2014you name it! After many years of practice, I am finally confident that I have a huge impact on how the final product looks and feels.<\/p>\n<p>In my spare time (yes, I still have some!) I enjoy working on personal projects to display on Sketchfab. \u201cPolice Chase\u201d is one such project.<\/p>\n<h2>Inspiration<\/h2>\n<p>I enjoy translating two-dimensional artwork from my favorite movies, comics, and other artists\u2019 works into the third dimension. Since Blender (and other software) made it possible to paint directly on the models&#8217; surfaces, it became much easier to make the final work feel like the original art. In the end, you get a painting which you can explore and experience from every angle\u2014for me, it\u2019s an experience like no other.<\/p>\n<p>In this case, I stumbled upon <a href=\"https:\/\/www.instagram.com\/p\/W3wBUsrBp0\/\" target=\"_blank\" rel=\"nofollow\">great concept art by Ido Yehimovitz<\/a>.<\/p>\n<p>The elongated shape of the car screamed \u201cspeed!\u201d at me, so I simply had to create a dynamic police chase scene based on this artwork. At this point, I wasn\u2019t sure how the whole thing should look, so I decided to make the vehicle model first, and then experiment with the scene later.<\/p>\n<h2>Modeling and initial textures<\/h2>\n<p>For stylized models, like this one, I use a combination of Blender and Photoshop. I start with a simple box, add a mirror modifier in Blender and then use the standard modeling techniques to make a rough shape. I prefer to create my models without any background reference images, unless necessary. This way I\u2019m more focused on creating a proper three-dimensional form. I can add or remove geometry as needed\u2014polycount is just a guideline and it doesn\u2019t need to be perfect.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997150 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1.png\" alt=\"police chase wireframe\" width=\"800\" height=\"800\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997150 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1.png\" alt=\"police chase wireframe\" width=\"800\" height=\"800\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1-300x300.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1-80x80.png 80w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1-768x768.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image8-1-45x45.png 45w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a><\/p>\n<p>Somewhere in the midpoint of modeling, I use the \u201cSmart UV Projection\u201d option to quickly unwrap the model and paint a low-resolution texture over it. It\u2019s quick and easy to do, but most of the time it\u2019s way too messy to use in the final work.<\/p>\n<p>BPainter is a great add-on, which makes it possible to paint in Blender\u2019s viewport using layers. It also provides a simple option to switch to the shadeless mode in Blender 2.8.<\/p>\n<p>In terms of painting, I just add roughly the right colors from the reference. This way I\u2019m able to peek at how the final model might look and spot any errors that are simple to fix at this point. It also helps me to stay motivated when I can get a glimpse of a finished work early on.<\/p>\n<p>Now I\u2019m ready to design the background. I usually take a screenshot directly from Blender\u2019s viewport, paste it into Photoshop and sketch in all the additional elements. The result is rather primitive, but it works for me.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image5.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997155 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image5.png\" alt=\"police chase painting\" width=\"800\" height=\"392\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997155 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image5.png\" alt=\"police chase painting\" width=\"800\" height=\"392\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image5.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image5-300x147.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image5-768x376.png 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a><\/p>\n<p>Back to Blender. I create a simple plane with transparency for ground, model the trash cans, and basic planes for the blurred smudges and sparkles. I unwrap them manually and paint them in Photoshop (in this case it is easier than doing it in Blender).<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997151 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1.png\" alt=\"police chase painting\" width=\"740\" height=\"1000\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997151 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1.png\" alt=\"police chase painting\" width=\"740\" height=\"1000\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1.png 740w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1-222x300.png 222w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1-762x1030.png 762w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image1-1-768x1038.png 768w\" sizes=\"(max-width: 740px) 100vw, 740px\" \/><\/noscript><\/a><\/p>\n<p>To make the trash cans more dynamic, I apply a \u201cSimpleDeform\u201d modifier with settings as seen below:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997153 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3.png\" alt=\"blender trash can\" width=\"800\" height=\"801\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997153 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3.png\" alt=\"blender trash can\" width=\"800\" height=\"801\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3-300x300.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3-80x80.png 80w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3-768x769.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image3-45x45.png 45w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a><\/p>\n<h2>Texturing<\/h2>\n<p>When I am finally happy with the arrangement of the whole scene, I merge the mirrored halves of the car, create a fresh set of UVs and project the texture to a new, high-resolution one. This way I have a better UV layout and I can paint the lighting on a different layer using BPainter.<\/p>\n<p>I repaint the whole model with more details. I correct any visible flaws along the way.<\/p>\n<p>If I feel that colors are too dull, I take yet another screenshot directly from Blender and have some fun with it in Photoshop by painting over it on a layer set to \u201coverlay\u201d mode. I use the resulting image as a reference to repaint\/fix the textures.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997152 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1.png\" alt=\"police chase texture fix\" width=\"800\" height=\"549\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997152 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1.png\" alt=\"police chase texture fix\" width=\"800\" height=\"549\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1-300x206.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1-768x527.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image2-1-395x270.png 395w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a><\/p>\n<p>At some point, I had planned to include two police officers. One of them would aim a gun from the opened window and the other one would dramatically steer the machine. After I modeled them both (and a revolver) I realized that I strayed too far from the original concept so I decided to tone it back down a notch. I left only the driver and darkened the whole cabin. This way the final scene is more focused\u2014adding two police officers would only distract the viewer and make the original idea weaker.<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image6.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997156 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image6.png\" alt=\"3d policemen\" width=\"800\" height=\"642\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997156 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image6.png\" alt=\"3d policemen\" width=\"800\" height=\"642\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image6.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image6-300x241.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image6-768x616.png 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a><\/p>\n<h2>Sketchfab<\/h2>\n<p>As I mentioned in the beginning, Sketchfab is a powerful tool for sharing your models in full three-dimensional glory. You can achieve pretty amazing results with it, similar to those from Unreal Engine or Unity.<\/p>\n<p>For this particular model, I used a PBR\/Shadeless setup. The scene is supposed to take place during night time, and because the lighting on objects is mostly warm, I chose dark blue for the background color. Below are my Post Process settings:<\/p>\n<p><a href=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997154 lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1.png\" alt=\"police chase sketchfab settings\" width=\"800\" height=\"605\" \/><noscript><img decoding=\"async\" class=\"alignnone size-full wp-image-142059997154 lazyload\" src=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1.png\" alt=\"police chase sketchfab settings\" width=\"800\" height=\"605\" srcset=\"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1.png 800w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1-300x227.png 300w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1-768x581.png 768w, https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/image4-1-80x60.png 80w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/noscript><\/a><\/p>\n<p>I especially like the sharpen filter as it clarifies the image a lot. This kind of scene looks much better with non-animated noise, which reminds me of grainy paper. Don\u2019t hesitate to experiment with those settings, as it is a lot of fun to see how drastically it can change the mood of your artwork.<br \/>\nHere&#8217;s the final result, I hope that you like it. And remember\u2014it&#8217;s free to download!<\/p>\n<div class=\"sketchfab-embed-wrapper\">    <iframe title=\"Police Chase\" class=\"\" width=\"690\" height=\"388\" src=\"https:\/\/sketchfab.com\/models\/8b0f8cc5b4e7416789de968094a56b2e\/embed\" frameborder=\"0\" allow=\"autoplay; fullscreen; xr-spatial-tracking\" allowfullscreen=\"\" mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" xr-spatial-tracking=\"true\" execution-while-out-of-viewport=\"true\" execution-while-not-rendered=\"true\" web-share=\"true\"><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<a href=\"https:\/\/sketchfab.com\/paulsrage\"  target=\"_blank\"   class=\"sf-button\"><button class=\"button btn-large\nbutton-blue\">Visit Pawe\u0142 on Sketchfab<\/button><\/a>\n","protected":false},"excerpt":{"rendered":"<p>3D Artist Pawe\u0142 Matysik used Blender to adapt Ido Yehimovitz&#8217;s police car concept into a dynamic chase scene. Here&#8217;s how he did it. <\/p>\n","protected":false},"author":23,"featured_media":142059997158,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[580],"tags":[978,18,1084],"class_list":["post-142059997148","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-spotlight","tag-adobe-photoshop","tag-blender","tag-vehicle-art"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2020\/09\/police_chase.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059997148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142059997148"}],"version-history":[{"count":3,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059997148\/revisions"}],"predecessor-version":[{"id":142059997209,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142059997148\/revisions\/142059997209"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142059997158"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142059997148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142059997148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142059997148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}