{"id":142060002195,"date":"2022-04-27T10:11:59","date_gmt":"2022-04-27T08:11:59","guid":{"rendered":"https:\/\/sketchfab.com\/blogs\/community\/?p=142060002195"},"modified":"2023-01-17T20:50:14","modified_gmt":"2023-01-17T19:50:14","slug":"cleaning-up-a-3d-scan-in-blender","status":"publish","type":"post","link":"https:\/\/sketchfab.com\/blogs\/community\/cleaning-up-a-3d-scan-in-blender\/","title":{"rendered":"Cleaning up a 3D Scan in Blender"},"content":{"rendered":"<p>Recent smartphone-based 3D scanning apps have made it easier than ever to capture 3D scans. However, many of these apps process data in the cloud giving you no way to edit your scan before publishing, or don\u2019t offer a complete suite of editing and cleanup tools for the 3D models that they produce. This tutorial will show you how you can use free 3D editing tools to clean up your scans and re-upload them to Sketchfab.<\/p>\n<p>Before we begin, you will need to do two things:<\/p>\n<ul>\n<li>Download and install <a href=\"https:\/\/www.blender.org\/download\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Blender<\/a> (we\u2019ll be using Blender 3.1.2 here). If you\u2019re completely new to Blender, check out their introductory tutorials <a href=\"https:\/\/www.youtube.com\/playlist?list=PLn3ukorJv4vuU3ILv3g3xnUyEGOQR-D8J\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">here<\/a>.<\/li>\n<li>Create a 3D scan and upload it to Sketchfab. I\u2019ll be using the model below that was captured with <a href=\"https:\/\/www.capturingreality.com\/introducing-realityscan\" target=\"_blank\" rel=\"nofollow\">RealityScan<\/a>. Feel free to download my model if you\u2019re looking for something to practice with.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<div class=\"sketchfab-embed-wrapper\">    <iframe title=\"My Unedited Scan - Tutorial\" id=\"\" class=\"\" width=\"690\" height=\"388\" src=\"https:\/\/sketchfab.com\/models\/2fb6fc15de54461e9d32a1f8bd144591\/embed\" frameborder=\"0\" allow=\"autoplay; fullscreen; xr-spatial-tracking\" allowfullscreen=\"\" mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" xr-spatial-tracking=\"true\" execution-while-out-of-viewport=\"true\" execution-while-not-rendered=\"true\" web-share=\"true\"><\/iframe><\/div>\n<p>We\u2019ll cover the following techniques in this article\u2014you may not need to use all of them for each scan you create but together they form a handy toolkit for quick fixes. You don\u2019t need to work through these stages in sequence, just pick the ones that will resolve the issues in your 3D model. N.B. I\u2019ll be using Blender in \u2018left click to select\u2019 mode for all instructions below.<\/p>\n<ul>\n<li><a href=\"#download\">Download your 3D scan &#8211; essential, you can\u2019t edit your scan if you don\u2019t download it!<\/a><\/li>\n<li><a href=\"#merge\">Merge your scan\u2019s geometry<\/a><\/li>\n<li><a href=\"#center-orientation\">Center and orient your scan<\/a><\/li>\n<li><a href=\"#floating-geometry\">Delete floating geometry<\/a><\/li>\n<li><a href=\"#bisect-tool\">Crop using the Bisect tool<\/a><\/li>\n<li><a href=\"#boolean-modifier\">Crop using the Boolean Modifier<\/a><\/li>\n<li><a href=\"#smooth-modifier\">Minimize bumps with the Smooth Modifier<\/a><\/li>\n<li><a href=\"#clone-tool\">Fill texture gaps with the Clone Tool<\/a><\/li>\n<li><a href=\"#export-to-sketchfab\">Export your model to Sketchfab<\/a><\/li>\n<\/ul>\n<h2 id=\"download\">Download your 3D scan<\/h2>\n<p>You have two options here: download via sketchfab.com or import your model directly into the Blender app using the <a href=\"https:\/\/github.com\/sketchfab\/blender-plugin\/releases\/latest\" target=\"_blank\" rel=\"nofollow\">Sketchfab plugin<\/a>.<\/p>\n<h3>Download via sketchfab.com<\/h3>\n<ol>\n<li><a href=\"https:\/\/help.sketchfab.com\/hc\/en-us\/articles\/360047184192-Making-your-models-downloadable\">Make your model downloadable<\/a> and publish it either <a href=\"https:\/\/help.sketchfab.com\/hc\/en-us\/articles\/10470846092817-Model-Visibility\">privately or publicly<\/a>.<\/li>\n<li>Head over to your model\u2019s page on Sketchfab and <a href=\"https:\/\/help.sketchfab.com\/hc\/en-us\/articles\/201368589-Downloading-3D-models\">download it<\/a>. (If you are a Pro or Premium subscriber or seller on the Sketchfab Store, <a href=\"https:\/\/help.sketchfab.com\/hc\/en-us\/articles\/360047687511-Downloading-your-own-3D-models\">you can download your models without making them publicly downloadable<\/a>.)<\/li>\n<li>Unzip the downloaded file and any additional subfiles that contain your 3D files.<\/li>\n<li>Inside Blender, go to <strong>File &gt; Import<\/strong>, select your file type, and navigate to your downloaded file to import it.<\/li>\n<\/ol>\n<h3>Download directly into the Blender app using the Sketchfab plugin<\/h3>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=5&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li><a href=\"https:\/\/github.com\/sketchfab\/blender-plugin\/releases\/latest\" target=\"_blank\" rel=\"nofollow\">Download and install<\/a> the Sketchfab plugin for Blender.<\/li>\n<li>Open Blender\u2019s tools panel by hitting the <strong>N<\/strong> key, select the Sketchfab tab and click the \u2018<strong>Activate add-on<\/strong>\u2019 button. Next, input your Sketchfab login details.<\/li>\n<li>Now you have a couple of options:\n<ol>\n<li>If your model is either public or private:\n<ol>\n<li>Check the \u2018<strong>Import from url<\/strong>\u2019 check box, paste in your model URL, and click <strong>Import model<\/strong>.<\/li>\n<\/ol>\n<\/li>\n<li>If your model is public:\n<ol>\n<li>Use the \u2018<strong>Search<\/strong>\u2019 section to search for your model\u2019s exact title, select the correct result, click <strong>Import model<\/strong>. (If you are a Sketchfab <a href=\"https:\/\/sketchfab.com\/plans\">Pro <\/a>or <a href=\"https:\/\/sketchfab.com\/plans\">Premium <\/a>subscriber, you can use the dropdown menu to restrict the search to just your own models.)<\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<h2 id=\"merge\">Merge your scan\u2019s geometry<\/h2>\n<p>After importing your 3D scan, you may find that when you try to manipulate it in Blender, the scan is split into several parts, which can make applying changes and editing the model tricky. Let\u2019s fix that before we proceed.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=50&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li>In <strong>Object Mode<\/strong> and with your mouse over the main window of the layout view, press the <strong>A<\/strong> key to select all the geometries.<\/li>\n<li><strong>Shift + Left-click<\/strong> one of the geometries (it will be highlighted in a different orange from the other parts of the mesh).<\/li>\n<li>Hit <strong>Ctrl+J<\/strong> (Cmd+J on Mac) to Join the geometries together.\n<ol>\n<li>With our combined geometries selected, add and apply a <strong>Weld Modifier<\/strong> (this will unify any overlapping or very close vertices):<\/li>\n<li>Navigate to the Modifiers panel.<\/li>\n<li>Open the \u2018<strong>Add Modifier<\/strong>\u2019 dropdown.<\/li>\n<li>Find and click the \u2018<strong>Weld<\/strong>\u2019 modifier near the bottom of the \u2018Generate\u2019 column (you may need to scroll down a bit).<\/li>\n<li><strong>Apply<\/strong> the Weld modifier (default settings should be OK).<\/li>\n<\/ol>\n<\/li>\n<li>Done! Now we have a unified mesh to work with.<\/li>\n<\/ol>\n<h2 id=\"center-orientation\">Center and orient your scan<\/h2>\n<p>You may find that your imported scan does not sit at the center of the 3D workspace, which can make it difficult to navigate your scene. Here\u2019s how to make sure everything is centered.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=86&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li>Make sure your 3D Cursor is in the center of the workspace:\n<ol>\n<li>In <strong>Object Mode<\/strong>, in the 3D viewport menu, navigate to <strong>Object &gt; Snap &gt; Cursor to World Origin<\/strong> (or hit F3 to bring up the search menu and start typing \u201cCursor to World Origin\u201d).<\/li>\n<\/ol>\n<\/li>\n<li>Now let\u2019s center our geometry too:\n<ol>\n<li>In the 3D viewport and with our scan geometry selected, navigate to <strong>Object &gt; Set Origin &gt; Origin to 3D Cursor<\/strong>.<\/li>\n<li>Next, navigate to <strong>Object &gt; Set Origin &gt; Geometry to Origin<\/strong>.<\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p>At this stage you may also want to rotate your model a little, which will prove helpful when using other editing tools. My favorite way to do this is:<\/p>\n<ol>\n<li>Move the scene view to a predefined ortho-view, e.g., front, side, top.\n<ol>\n<li>To do this just hit the <strong>1, 3, 7,<\/strong> or <strong>9<\/strong> keys on your number pad (if you\u2019re using a keyboard without a number pad, you\u2019ll need to enable \u2018Emulate Numpad\u2019 in Edit &gt; Preferences &gt; Input to use your regular number keys).<\/li>\n<\/ol>\n<\/li>\n<li>Hit <strong>R<\/strong> to enable the Rotation tool and move your cursor to rotate the model. You can also lock rotation to a specific axis by hitting <strong>X, Y,<\/strong> or <strong>Z<\/strong> keys.<\/li>\n<li><strong>Left-click<\/strong> to confirm the rotation or hit <strong>Esc<\/strong> to cancel the changes.<\/li>\n<\/ol>\n<h2 id=\"floating-geometry\">Delete floating geometry<\/h2>\n<p>After creating a 3D scan, you may notice that you end up with lots of little bits of 3D geometry floating around your subject\u2014this is especially true if you scanned a subject that was near foliage or shiny objects. If you wish to remove this additional geometry, what follows is the quickest method.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=147&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li>Select your scan geometry in the 3D viewport and hit <strong>Tab<\/strong> to switch into <strong>Edit Mode<\/strong>.<\/li>\n<li>The default select mode is \u2018Vertex\u2019, so go ahead and select a single vertex on your main scan subject.\n<ol>\n<li>If your main subject is composed of multiple parts, use <strong>Shift + Left-click<\/strong> to select a vertex on each part before the next step.<\/li>\n<\/ol>\n<\/li>\n<li>Press <strong>Ctrl+L<\/strong> (Cmd+L on a Mac) to \u2018Select Linked\u2019 (this should select all of our main geometry thanks to our earlier \u2018weld\u2019 trick).<\/li>\n<li>Press <strong>Ctrl+I<\/strong> (Cmd+I) to invert your selection. All your floating geometry should now be selected.<\/li>\n<li>Hit <strong>X<\/strong> to bring up the Delete menu, and select \u2018<strong>Vertices<\/strong>\u2019.<\/li>\n<li>Done! Your scan should be a little less blobby now.<\/li>\n<\/ol>\n<p>You can also use a version of this technique (Select Vertex &gt; \u2018Select Linked\u2019 &gt; Delete) to remove larger bits of geometry.<\/p>\n<h2 id=\"bisect-tool\">Crop using the Bisect tool<\/h2>\n<p>The Bisect Tool allows you to draw a straight line across your 3D model and remove all geometry from either side of this line. Here\u2019s how:<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=180&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li>For simplicity, switch to a predefined orthographic view using <strong>1, 3, 7,<\/strong> or <strong>9<\/strong> on your number pad (if you\u2019re using a keyboard without a number pad, you\u2019ll need to enable \u2018Emulate Numpad\u2019 in Edit &gt; Preferences &gt; Input to use your regular number keys).<\/li>\n<li><strong>Tab<\/strong> to switch into <strong>Edit Mode<\/strong>.<\/li>\n<li>Hit <strong>A<\/strong> to select all vertices.<\/li>\n<li>Select the Bisect Tool from the top menu <strong>Mesh &gt; Bisect<\/strong>.<\/li>\n<li><strong>Left-click and drag<\/strong> a line across your model, release to set the bisect line. Use the background grid to help keep your line level.<\/li>\n<li>Expand the Bisect panel that now appears in the bottom left corner of the viewport.<\/li>\n<li>Check \u2018<strong>Clear Inner<\/strong>\u2019 or \u2018<strong>Clear Outer<\/strong>\u2019 to remove geometry from either side of the bisect line; check \u2018<strong>Fill<\/strong>\u2019 if you would like to automatically create faces across the newly created edge loops.<\/li>\n<li>Click anywhere else to confirm your selection.<\/li>\n<li>Repeat from different viewing angles on your model as necessary.<\/li>\n<\/ol>\n<h2 id=\"boolean-modifier\">Crop using the Boolean Modifier<\/h2>\n<p>The Boolean Modifier lets us crop our 3D model in a variety of shapes using a secondary mesh, e.g., a cylinder or cuboid. We achieve the new cropped shape by overlapping our scan and the secondary mesh; all parts of our scan mesh that fall outside of the secondary mesh will be deleted.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=257&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li>For simplicity, switch to a predefined orthographic view using <strong>1, 3, 7,<\/strong> or <strong>9<\/strong> on your number pad (if you\u2019re using a keyboard without a number pad, you\u2019ll need to enable \u2018Emulate Numpad\u2019 in Edit &gt; Preferences &gt; Input to use your regular number keys).<\/li>\n<li>Switch the <strong>Viewport Shading<\/strong> to <strong>Wireframe<\/strong> (top left of the 3D viewport).<\/li>\n<li>In <strong>Object Mode<\/strong> and with your mouse over the 3D viewport, hit <strong>Ctrl+A<\/strong> and select <strong>Mesh &gt; choose your desired secondary mesh shape<\/strong>. We\u2019ll use a cylinder in this demo.<\/li>\n<li>With your new mesh selected, use the <strong>S<\/strong> key to scale it, the <strong>R<\/strong> key to rotate it and the <strong>G<\/strong> key to grab and move it around in 3D. Transform it so that every part of your 3D scan mesh that you wish to keep is inside the secondary mesh.<\/li>\n<li>Now <strong>Left-click<\/strong> select your scan mesh.<\/li>\n<li>Open the <strong>Modifier panel<\/strong> and then the <strong>Add Modifier<\/strong> dropdown, select <strong>Boolean<\/strong>.<\/li>\n<li>In the Boolean Modifier options that appear:\n<ol>\n<li>Switch to the <strong>Intersect<\/strong> mode<\/li>\n<li>Click the empty space next to Object and select your secondary mesh.<br \/>\n<strong>NOTE: The more complex your scan mesh is, e.g., millions of polygons, the longer the boolean operation will take to compute.<\/strong><\/li>\n<\/ol>\n<\/li>\n<li><strong>Apply<\/strong> the modifier.<\/li>\n<li><strong>Left-click<\/strong> your secondary mesh and hit X to delete it.<\/li>\n<li>Switch the viewport rendering to <strong>Material Preview<\/strong>; you will likely notice that parts of the resulting mesh appear with random textures. Let\u2019s fix that.<\/li>\n<li>With your cropped scan mesh selected, <strong>Tab<\/strong> into <strong>Edit Mode<\/strong>, hit <strong>A<\/strong> to select all of your mesh, then <strong>Ctrl+T<\/strong> to triangulate all of the newly added faces of your mesh.<\/li>\n<li>If necessary, use the <strong>G<\/strong> key to move the model to the center of your scene again. Use the <strong>X, Y,<\/strong> and <strong>Z<\/strong> keys to lock your movements to the corresponding axes.<\/li>\n<li><strong>Alt+A<\/strong> to deselect all vertices and switch the viewport rendering to <strong>Wireframe<\/strong> again.<\/li>\n<li>Change the <strong>Select Mode<\/strong> to <strong>Face<\/strong>.<\/li>\n<li>Use the Circle Select tool (<strong>C<\/strong>) and\/or Box Select tool (<strong>B<\/strong>) to select all of the newly added triangles. You may find that switching to a predefined orthographic view using <strong>1, 3, 7,<\/strong> or <strong>9<\/strong> on your number pad makes this easier.<\/li>\n<li>Navigate to the <strong>Material Properties<\/strong> pane and add a <strong>material slot<\/strong>. <strong>Add a new material<\/strong> to this slot, <strong>rename it<\/strong> (by double-clicking on the existing name, e.g., \u2018Material.001\u2019) and <strong>set the Base Color<\/strong> to your preference.<\/li>\n<li>Select the newly added faces of your mesh and the new material, and click <strong>Assign<\/strong>.<\/li>\n<li>Switch the viewport rendering back to <strong>Material Preview<\/strong> and <strong>Tab<\/strong> back into <strong>Object Mode<\/strong>.<\/li>\n<li>Your cropped model is now ready to be exported.<\/li>\n<\/ol>\n<h2 id=\"smooth-modifier\">Minimize bumps with the Smooth Modifier<\/h2>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=442&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Sometimes 3D scans can come out a little lumpy and bumpy for various reasons (poor quality input data, insufficient subject coverage, shiny or reflective surfaces), but we can fix that to some extent using the Smooth Modifier.<\/p>\n<ol>\n<li>In <strong>Object Mode<\/strong>, <strong>Left-click<\/strong> select your scan mesh.<\/li>\n<li>Open the <strong>Modifiers Panel<\/strong> and the <strong>Add modifier<\/strong> dropdown menu, select <strong>Smooth<\/strong>.<\/li>\n<li>Experiment with adjusting the <strong>Factor<\/strong> and <strong>Repeat<\/strong> parameters.<\/li>\n<li>Toggle the modifier <strong>Realtime<\/strong> setting to switch between modified and unmodified mesh previews.\n<ol>\n<li>The effect of this modifier can be quite subtle. Switch between <strong>Solid<\/strong> and <strong>Material<\/strong> <strong>Preview<\/strong> viewport rendering to understand the changes you are making. Note that extreme smoothing can lead to textures looking warped and stretched.<\/li>\n<\/ol>\n<\/li>\n<li>When you are happy with the result, be sure to <strong>Apply<\/strong> the modifier.<\/li>\n<\/ol>\n<h2 id=\"clone-tool\">Fill texture gaps with the Clone tool<\/h2>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=502&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>If parts of your scan are poorly or improperly textured, you can use the Texture Clone tool to copy texture information from another part of the mesh and paint it onto the poorly textured area.<\/p>\n<ol>\n<li>Switch to <strong>Texture Paint Mode<\/strong>.<\/li>\n<li>Switch the <strong>Viewport<\/strong> <strong>Rendering<\/strong> to <strong>Material<\/strong> <strong>Preview<\/strong>.<\/li>\n<li>Adjust the viewport view so that you can see the part of your scan that you wish to update, as well as the part you wish to copy texture data from.<\/li>\n<li>Select the <strong>Clone<\/strong> <strong>tool<\/strong>.<\/li>\n<li><strong>Ctrl+Left-click<\/strong> on the mesh to select the part of the mesh you wish to copy data from.<\/li>\n<li><strong>Left-click<\/strong> drag on the mesh at the point you wish to apply the texture data.<\/li>\n<li>When you are finished, in the <strong>Image Editor<\/strong> pane, navigate to <strong>Image &gt; Save<\/strong> to save your updated texture.<\/li>\n<\/ol>\n<h2 id=\"export-to-sketchfab\">Export your model to Sketchfab<\/h2>\n<p>Once you have made your edits, be sure to save your project as a Blender file.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"690\" height=\"389\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/8S9c0WKqU-Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=587&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<ol>\n<li>If you haven\u2019t already, <a href=\"https:\/\/github.com\/sketchfab\/blender-plugin\/releases\/latest\" target=\"_blank\" rel=\"nofollow\">download and install<\/a> the Sketchfab plugin for Blender.<\/li>\n<li>Open Blender\u2019s tools panel by hitting the <strong>N<\/strong> key, select the Sketchfab tab, and click the \u2018Activate add-on\u2019 button. Next, input your Sketchfab login details.<\/li>\n<li>Once you have finished activating the plugin, expand the <strong>Export<\/strong> section and add a Title, Description, and Tags as desired (these will be displayed on the model\u2019s page on Sketchfab).<\/li>\n<li>Click <strong>Upload<\/strong>. The button will then display \u2018Uploading\u2026\u2019 and a summary of your project\u2019s file size.<\/li>\n<li>Once uploading is complete, a new button will appear with the text <strong>View<\/strong> <strong>Model<\/strong> <strong>Online<\/strong>. Click this button to visit your model\u2019s page on Sketchfab, and to access 3D display and publish settings. If you\u2019re looking for suggestions on how to make your 3D scan look great on Sketchfab, check out <a href=\"https:\/\/sketchfab.com\/blogs\/community\/how-to-make-your-scans-look-great-on-sketchfab\/\">this handy guide<\/a>.<\/li>\n<\/ol>\n<div class=\"sketchfab-embed-wrapper\">\n                        <iframe src=\"https:\/\/sketchfab.com\/models\/328852a55f8a4fd88b7d7b459962e559\/embed\"  width=\"690\" height=\"388\" frameborder=\"0\"><\/iframe>\n                    <\/div>\n                        <div class=\"sf_caption\">The final output of the editing process uploaded to Sketchfab with some basic setup in the 3D Editor.<\/div>\n<p>Hopefully this tutorial will prove useful to you as you edit your 3D scans, please feel free to suggest your own tips in the comments.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sketchfab&#8217;s 3D scanning expert Thomas Flynn shows you how to use free tools to quickly and easily make your scans look great.<\/p>\n","protected":false},"author":32,"featured_media":142060002237,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[582],"tags":[50,1059,1058,18,984],"class_list":["post-142060002195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorial","tag-3d-scanning","tag-advanced-photogrammetry","tag-beginner-photogrammetry","tag-blender","tag-tutorial-photogrammetry"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/sketchfab.com\/blogs\/community\/wp-content\/uploads\/2022\/04\/cleaning-up-a-3d-scan-in-blender.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142060002195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/users\/32"}],"replies":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/comments?post=142060002195"}],"version-history":[{"count":19,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142060002195\/revisions"}],"predecessor-version":[{"id":142060003270,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/posts\/142060002195\/revisions\/142060003270"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media\/142060002237"}],"wp:attachment":[{"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/media?parent=142060002195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/categories?post=142060002195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sketchfab.com\/blogs\/community\/wp-json\/wp\/v2\/tags?post=142060002195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}