Triangles: 40.2k
Vertices: 20.8k
More model informationCompetition for Grads in Games. First ever time doing a ‘realistic’ character from start to finish and I must say I’m quite chuffed with myself. Done in ZBrush, Maya and Substance Painter.
I want to work more on armour and other hard surface things in ZBrush as I definitely struggled with that. Also retopologising.
But I’m definitely please with what I’ve done given the time constraints.
3 comments