Triangles: 49.6k
Vertices: 26.6k
More model informationThis is Ilona. I sculpt the body in Zbrush and use the marvelous designer to do the fitting for the clothing then sculpt them to refine the wrinkles and drapes. I re-topologized, UV mapped, and rigged the model in Maya. I pose the model and texture it in Substance Painter.
CC AttributionCreative Commons Attribution
Dec 10th 2018
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