Triangles: 4.5k
Vertices: 2.4k
More model informationI’ve been needing to make realistic assets to fill out my portfolio and show my ability to create more than just hand painted pieces. I started this prop for a larger scene with a blockout in Maya, Exported to zbrush, Sculpted the details and used insert models where necessary. Then UV’d back in Maya, texture in Substance Painter and then rendered in Unreal Engine 4 for the final completed scene.
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