I created a entier interior of a sci-fi ship for an exam in my video-game school This is a very small part of my work, you can see the final result on my ArtStation profile here => https://www.artstation.com/mrteckmachin My workflow : First of all, I taked some pictures on internet who look like what I want for the final result of my scene My teachers gived us a artwork to base the general shape of the room but we haved many liberty about the ambiance and the general aspect of the scene After that, I started the modeling of all parts. I Use maya for everything about modeling and uvs Last step is the texturing in substance painter with few smart material I created for the occasion (many alphas I used is from the JRO Tools -link removed-) I Implemented everything in Unreal and finish ! I hope you like the result :) See the entire scene here : https://www.artstation.com/artwork/4wXPl
- Created as part of a school work at the “Haute École Albert Jacquard”
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