Following (and building upon) Kent Trammell’s tutorial at CG Cookie. Follow along with my progress in the Sketchfab forum. Baked AO using xNormal from high-poly to low-poly for each individual component and combined with a proximity bake from Blender that baked the shadowing between all neighboring low-poly meshes.
Added a “set” around the context to give it more narrative.
Next step will be to bake material ID maps and move into Substance Painter for texturing.
WIP upload #4.